Salman_Shh's Recent Forum Activity

  • made a physics based platformer about a ball called Pete with hands. for GameMaker's ToolKit jam

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  • still working on my one button roguelite shooter called BBBlaster

  • > What you can do is put the text on a content container like this: https://gofile.io/d/gbCrsH

    Salman_Shh << see above

    WOOPS my bad, this helps a bunch! thank you!

  • Aekiro I've been trying to use the scrollview addon for some dialogue stuff, for some reason I'm unable to make it work, does it have support for text/Spritefont objects?

  • scoped a little big for my LD game, hoping to finish it up in the near future.

    was surprised I was able to get all of this done within a day of coding. :/

    will be the last time i test myself at trying to make a roguelike for a jam haha

  • still can't believe i asked this 5yrs ago! time flies!

    damn this brings back memories, i figured out a solution which was just offsetting the camera from the player's position and scaling a set distance based on how far their cursor is on the screen + got it to also do the game with a controller except the first part wasn't needed.

    and this is the code i made to get it to work based on whatever distance it could be given.

    ended up looking like this. this is from a project template I made for my patrons at (patreon.com/SalmanShh)

  • I participated in a game jam and created... a rogue-like from the perspective of someone who hasn't played a traditional rogue-like.

  • ended up inadvertently improving the lighting after streaming myself to an audience while working on the game in the construct community discord.

  • finished the initial combat system to my heist game, underestimated how much of a pain adding an extensive AI system that facilitates making AI characters that can behave differently, plausible in their behaviour and fun to play against.

  • Manager workflow / Input Manager Example (Public)

    created an example of the manager workflow thats possible through the use of "global" sprites, this brings a list of advantages with it that would be incredibly useful to projects big or small, it can bring the following things;

    • Ability to organise variables you want to access globally
    • Ability to keep track of anything specific via checking a variable in the global object
    • Accessible between any layouts/scenes unless you explicitly destroy it

    more info & download options

    https://www.patreon.com/posts/34035269

    Don't be afraid to give support via Patreon, its one of the greatest motivating factors in helping me bring out more useful content to the community

Salman_Shh's avatar

Salman_Shh

Member since 15 May, 2013

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