Salman_Shh's Recent Forum Activity

  • screenshake experiment from a week ago

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  • got a custom camera config system set up

    got it to take note of the number of players too

    that is lightweight

  • nice work! how did you guys come to that particular art style during development? SketchyLogic

  • Available again for any commissions/consulting/coding contact me

    via email at spottishgames[at]gmail.com

    or via Twitter Salman_Shh

    + First Post in the thread updated.

  • setting up a dynamic camera with some stretching

  • working on juicy game feel

  • (currently untitled local multiplayer game)

    (currently untitled) the game is centred around flinging huge swords powered by force crystals that appear in a stage, the aim of the game being to knock out the player to the point of having no force crystals left and taking them to power and aim the sword at the opposing player/players.

    Styled in 1bit pixel art style which may or may not be subject to change later on.

    the game was inspired by 2 early design prototypes that I worked on.

    the first was a prototype on incorporating sword mechanics I was thinking of having in a different game that didn't end up achieving the goals that were needed to make it fun.the second was about trying to recreate an effect I really enjoyed in another game called "INK" which I did as to stretch my C2 knowledge and see how I could go about in replicating it. (AND SUCCEED BOOYAH)

    working on this game with the intent to release the game for free for anyone to play in a few months

  • the template is currently on sale for 80% off won't be for a loooong while after this 2 day sale

    https://www.scirra.com/store/royalty-free-game-templates/stealth-platform-shooter-gamekit-1213

  • any example of your work?

  • Available again for any commissions/consulting/coding contact me

    via email at spottishgames[at]gmail.com

    or via Twitter Salman_Shh

    some of the recent stuff I worked on since last time

    been practising my pixel art too

    I do all my own art for my games.

  • I was able to make this using the plugin

  • I got inspired by INK (on steam) and tried to replicate the level painting mechanic in the game. got it working with tilesets and sprites. the custom particles get destroyed on collision

    - Started as this at first

    - End result - added some dot dithering

    - Zooming in and Out

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Salman_Shh

Member since 15 May, 2013

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