PSI's Recent Forum Activity

  • lucid - I'm still having the problem with spriter attacks flipping AFTER I spawn them. I think I'll probably end up creating a mirrored animation to solve the problem.

  • I am still having all of the issues I mentioned above. I have a laptop that you can't update the graphics card driver on. I wonder if that might be accounting for all of the inexplicable errors on my computer. Hmmm.

  • TiAm - thanks for all of the input! I like a lot of your suggestions. I've wanted to make the zombies flash for some time but have not been able to. How would you go about doing that? I will definitely comment all events.

  • The "test layout" is where all of the game play happens. Eventually I will be adding several more abilities and several more enemies. I want to get the basics down before I start designing levels, etc.

  • Hello all. I am having some persistent issues that I don't seem to be making any progress on. I was wondering if any experienced C2 coders might want to take a look. I use Spriter so you'll need to download the latest scml plugin, available here. Also, I am using the latest C2 beta, 164.2.

    Here's the capx.

    Problems:

    1. The 6th enemy spawned is invincible to attacks. It can still be killed by the acid puddle.

    2. Some attacks including PK, spawn and then flip. This problem may be with Spriter though even the kinetic swing and PK collision sprites do it as well.

    3. When one zombie is killed, sometimes it will kill mutliple others surrounding the player that weren't in the line of fire.

    4. Sometimes zombies run backwards, get stuck in attack, etc.

    5. If anything sees anything that would streamline or make the programming easier, it would be greatly appreciated.

    Controls for the game are the directional buttons and q=blast, w=swing, e=telekinesis and r=psychokinesis.

    Thanks, Morgan.

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  • My enemies will only fire in straight lines to I will need to get them to line up with the players Y. That is easy enough to do, I think, but I want them to also move a certain distance from the player--within range.

  • To make enemies follow the player, I'm using "set bullet to angle(BoxWalker.x,BoxWalker.y,BoxPsi.x,BoxPsi.y)" How would I make it so an enemy would move to a certain position away from the character to use range attacks? Say I wanted the enemy to move to a position 600 pixels from the player? Any ideas? Thank you.

  • Ashley and everyone - thanks.

  • Is that true? If so, how many is too many?

  • Yes, the flipping issue seemed to disappear when you sent me the fix. It seems like after I installed the latest scml plugin that it quit working but I don't know if that was it or not.

  • - Thanks Mike. I found an error in my code referencing a different version of the psi blast. I get the error less now but still, sometimes on spawning pyrokinesis or making the recharge station work, I get the IID error.

  • The browser is chrome. The version is 33.0.1750.154 m (the latest). I get this error when spawning any spriter attacks - the psiblast or the pyrokinesis. Still having problems with the post spawning flipping and notice that it happens to regular sprites as well. All of my collision sprites for the Spriter attacks do the same thing. It makes me want to pull my hair out whilst banging my head against the wall!

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