guannstar's Recent Forum Activity

  • Hey guys, sorry, I really need some help here:( Can somebody please help me?

  • Hey It only allows you to do 'Is playing'. How do you invert the 'is playing' when adding another condition?

  • Hey Vallar, I've tried both of those solution, but none of them have worked:( I don't get it, this seems like such a simple problem, but apparently, it's not lol. I've converted my code back to the way it originally was (in my first post). Can somebody please help me out with this? ...Thanks.

  • OK, hey Vallar, I tried what you said, but it's still not working. As you can see below, the sub-event will not allow any object ("Character") to collide with another object ("spellBook"). Instead, I had to use 'Is overlapping', and now it wont work at all. How do I get it so that it's ("Character") able to collide with other objects?

  • OK, I'll try that and get back to you. Thanks a lot for the help:)

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  • Hello all, I was wondering, how do I stop an animation while another one is already playing? For example, in my code below, when the player releases any of the buttons, the animation will revert back to "shoot" (which is what I want), but, how do I make an exception saying that if the 'Character' collides with a specific object, it will play "characterStarAnim" (another character animation) instead of automatically reverting back to the "shoot" animation?

    Thanks,

    guannstar (FNORD)

  • Actually robertjs3, don't worry about it... thanks though. Also, thanks a lot to everyone else that helped me out with this problem. I just now figured out how to fix it:)

    Thanks again,

    guannstar (FNORD)

  • Bump, sorry:( I really need some help.

  • OK, I did everything LevelUpJordan said, there's still one problem though. In the image below, there is "Text" under the "S" button (which is the shooting button). When I preview the game everything works fine. My character has a limit now of 36 shots. When they are done (the bullets), he has to pick up an item to get 18 more bullets. That's exactly how I wanted it, so thanks for that:) The problem is that the "Text" below the shooting button below shows up when previewed as the number 36, but does not subtract anything from itself at all when I shoot. Can somebody help to explain why that might be?

    P.S. The Text below the shooting button was named "AmmoTxt".

    Thanks,

    guannstar

  • Bump:( Sorry, but I really need some help.

  • Yeah, that did help a lot. Just one more thing thing though, how do I display text that says how many bullets I have left? Do you have to link a text variable with a number variable? If so, how?

  • OK, thanks a lot, I'll try that and get back to you:)

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guannstar

Member since 14 May, 2013

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