Hello all, yeah, like the topic title says, I'm just wondering... How do I delay the destruction of an animated object?
For instance, when my "Character" collides with the "spellBook", which is spawned from the "friendlyghost" when the "Character" collides with it (friendlyghost), it (the spellBook) instantly disappear before even having the chance to fall to the ground and animate. So, again, how would I go about delaying the destruction of the "spellBook" when it collides with the "Character"?
Thanks a ton,
guannstar (FNORD)