damjancd's Recent Forum Activity

  • For me it just starts from the top, from the first entry and goes down. Hope this helps three years ago person

  • Yeah I'd like an answer here too. Makes sense to ask.

  • dop2000 yeah I did it this way. Was curious to get into shaped arrays for another idea of a game I had that I'm going to do int he future So I considered this killing two velociraptors with one stone.

    thank you!

  • the link is broken because Scirra blocks all new members posting blue one click links to fight spam. Soon op will be able to post blue links.

    OP your next comment will make you enough rep to unlock url linking

  • It's pretty much the same thing only that C3 is a much nicer looking experience +- some awesome UI stuff.

    If you intend to finish a major project that relies on stability focus on C2, if you want to have a nice time while learning and experimenting for a few months until they fix stability then do C3.

    Either way you learn the programming aspect.

  • I'm looking to create an inventory system similar to STALKER where different items take up different space shapes.

    You see the bags there take up rectangles and smaller items take up one or two spaces.

    What is the simplest way to achieve this in Construct? Should I use arrays and for loops so the system checks if said item is taking up specified array spaces?

    thank you!

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  • Thanks Yann that was very simple and useful for me!

  • Have you people filled bug reports so that this can get fixed ?

    As far as I saw, this was already noted as a bug and was worked on a fix that shouldn't take long.

  • Ashley Spent an entire day testing different games, done in xcode and C2 + my C3 testers and I have to apologize. The native export right now is perfectly acceptable and workable. I'm using an iPhone 7 and created 50 physics sprites, stuffed them in a large box.

    I can work with this perfectly well on mobile. Any improvement is a large boon but this is great. I'll just beware of extra addons and all the other weaker points for CPU/GPU roof.

    I'm back in the game yeay!

  • AndreasR This is EXTREMELY good advice I wish I knew before I published a few of the games I already published with Cocoon.io

    So right now Webview+ with spritefont is the optimal solution for performance and less heat?

  • AndreasR nope. Just "New Project 2" or "Mkmer".

    Ashley I compare with other games on the same devices. Clucking adventures for an example keeps perfectly cool. I understand some heat is expected, but not high heat when running a few expanding circles.

  • NetOne If only they had a good step by step of their product that works and is actually up to date. I guess Cocoon doesn't like money. Money corrupts ahaha

    Anyway I tried the native export on C3, built an .apk and ran it on Samsung S6. It was a program that had 4 expanding and retracting sine sprites. That's it. I ran it for a while and it started heating up the phone. I'd call that unusable. No other events, no addons. Clean.

    I can work with minimal resources and optimize within a framework but I can't work less than 4 expanding sprites. Oh and they changed opacity every 0.1 secs.

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damjancd

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