I didn't know how to phrase the question better, but I am developing a very aesthetic heavy game, with a sizable amount of WebGL fx, I'm naturally trying to keep it at a minimum. It's going to be published on the AppStore once either Ludei's CocoonJS or iOS 7 make WebGL on Apple mobiles possible.
Long story shortish, I was optimizing effects, removing where I can, I started thinking if increasing the value for example Glass WebGL effect "Density" would have a major impact on the GPU/CPU? I want to know if I can play with very big values for WebGL parameters, especially on the glass WebGL fx. I set it up to 10000 right now and I'm getting exactly what I need visually. But the OCD fear is there, that it might be a tumor on the CPU/GPU and slow the game considerably.
Could someone help out an obviously lost man find his path?
I will find the most sublime ASCII cake if I get an answer.
I'm new to Construct 2, but not programing and game dev, I'm loving it almost as much as some of my favorite vital organs.
Thank you