Hi again JoyfulDreamer
Thank you for that thorough explanation. I thought I'd share my experience here.
I did manage to get a Z-direction from your instructions. But then I couldn't figure out how to use that to determine the bullet objects direction. I'm terrible at math <img src="smileys/smiley5.gif" border="0" align="middle" />
I did however find a solution to my problem <img src="smileys/smiley1.gif" border="0" align="middle" />
While I was testing and things didn't work, I became more and more annoyed that I couldn't use the standard behaviors built in to C2. Then it occured to me, that that maybe I could. If I made a player controlled object with the behaviors and then set CameraX, CameraZ and CameraYRotation to the objects X,Y and angle. And whataya know, it worked <img src="smileys/smiley4.gif" border="0" align="middle" />
I had to fiddle a bit, but it did.
What this means is, that I could make any kind of 2d game (as long as it's top down) and use your engine to generate a 3d layer. Now I really love your engine!!!
Here's a small demo:
db.tt/e4k143Jm
Not at all finished, so please be kind. use arrow keys and ctrl to shoot