RuneS's Recent Forum Activity

  • Even though Construct 2 is by far the most flexible and easy to use developer tool, it's not suited for longer complex animations the way Adobe Flash is. Since Flash cs6 is able to export as createJS, and doing it very convincing actually, I was thinking that maybe it could be possible to import timeline animations made in flash into Construct 2 somehow.

    You could always run you flash animation in an iFrame, but that causes problems with scaling. What would be really cool was a plugin that rendered the createJS animation inside c2 canvas and also added some simple timeline control actions (play, stop, gotoAndPlay etc.)

    Any thoughts on this? Is it doable?

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  • That's exactly what I was looking for. You rock!!!!

  • rexrainbow: action:seek is really cool. Would it be hard to ad an event that checks the time? that way you could play a small portion of preloaded video on interaction.

  • Oh.. nevermind. Turns out that was pretty easy <img src="smileys/smiley17.gif" border="0" align="middle" />

    For others interested:

    Give the video instance an ID.

    make a document with this text:

    #videoID{

         z-index: -1;

    }

    save as style.css. Import to Files in c2. Then make an On start of layout event that imports the css-file through the plugin and then it works.

    On another note; is anyone else experiencing that video is shaking slightly unless it's placed at 0,0 on stage?

  • thank you. I've installed the plugin <img src="smileys/smiley1.gif" border="0" align="middle" />

    ehm.. and what did you do then? Sorry but I've never dealt with css and I'm completely blank as to how to implement this.

  • No, not the only one! I have the exact same problem now. So could you give a more detailed description of your solution?

    Should this be edited in a file after export or is it through some plugin that you edit the css?

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RuneS

Member since 7 May, 2013

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