Desory's Recent Forum Activity

  • I have a Shuriken (you all know what a shuriken is)

    I throw the shuriken from my Players position towards the wall, it should bounce off with the "angle of incidence is equal to the angle of reflection" law...BUT IT DOESN'T !^^

    i played around with the elasticity (now set to 1) and it works better, my collision polygon is a Bounding Box,Immovable No, Prevent Rotation NO, Density 1, friction 0 , elasticity 1, linear and angular damping both 0, bullet no, so.. it rotates 720 degress / second by the way, not that it matters i think..

    What i did:

    Shuriken -> on collision with Wall -> set angle to 180 + shuriken.angle

    help me plx

  • allerdings, seh ich auch so:P sch�ner w�re es w�rde mir wer helfen

    Would be better if I would get help from somebody :P

  • i do not have enough reputation points to send you a pm :/

    ye i'm from germany^^ so obvious?

    send me a pm with your icq number, best would be skype or xfire but icq is fine ,too

    my icq: 222255422

  • Hey everyone

    i dont quite understand the touch actions. Please dont refer the manual links to me, i read them all 100 times

    How do i : swipe, touch and hold, and e.g. how do I take a knife with dnd and cut salary? this swipe from top to bottom movement, how is that possible?

    Would appreciate any help.

    P.S: Why is almost nobody answering questions? i got 3 questions open..

    Can somebody mail me his skype addy for simple questions?

    Thank you

  • definitely skype , chatting and sometimes maybe voice if it gets too difficult to write (voice with screen share)

    at the moment i have a problem with my tile map, isometric order in array, scrolling with touch behaviour , some little things like them :P add me in skype : "neoxxeon"

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  • Here is an example of my "Isometric Map Tile" but i think it looks somewhat strange.. anybody able to help me with this( array, iso tiles)

    dropbox.com/s/t77avpypgce8qw3/Test.caproj

    thanks

  • Hey everyone, I need someone to teach me some specific things, e.g. answering questions should i have some.. Should not be too hard for you, but a biiig help for me =) would appreciate any offer

  • i dont really get it, i played around with it but the condition is somewhat difficult, "If touch speed != 0" {scroll to touch.x touch.y}

    != means : not equal

    he scrolls at an fast speed, which should not be, so my question: How to scroll in a slower, inverted ( from right to left swipe = right scroll ) way?

  • did, but scroll to position sounded like: Scroll to position Touch.X Touch.Y , when i touch in the bottom right corner e.g., the screen instantly scrolls and centers the view there, and not with any touch movement.. thank you i'll try around with that

  • please help me in any way, i cannot continue without knowing^^ just how to create with one isometric sprite a complete map

    scirra.com/forum/create-isometric-tile-maps_topic44826.html thats an example i found, but dont quite understand it and i do not want these gaps :x

  • already did, but did not think that it would scroll in dependency on my movement speed with the finger

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Desory

Member since 4 May, 2013

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