A way to implement this.
Made with beta r255
Thank you Kyatric
the problem is, I do not want to use additional variables, arrays, or something.
I m making a big project with a lot of elements, and it is very hard to use arrays for them. and do not want to use additional variables as long as I already have thousands of them and as I know, it has a big impact on the performance
Resolved the issue with variable
"damage taken"
but will be much better if it was possible to do as described in the first post
here is the example in the game that I made in C2
(pieces glowing effect at the level end) youtube.com/watch
I'm just wondering, isn't it possible to make some action, that will repeats with some delay
Like, repeat x times with y delay. I'm sure it will be useful in many cases