1mrpaul1's Recent Forum Activity

  • Think of it like real life. If you need the floor to be movable, then set it to be not immovable and use other immovable objects underneath it to support it.

    it is right, but not suites in my case, and for platformers overall

    we need some behavior, like solid, that will allow objects to contact with physics but not using physics for these cases

  • You can't use any non-physics behaviors with physics behaviors. If you need to move a physics object you need to move it using apply force or impulse.

    we can, but it can produce bugs

    and we can't apply forces or impulses to the floor because it is immovable

    so, if I will use nonphysics motion, I will get bugs, if I will make the floor immovable, it will just fall down

  • probably found a reason.

    I'm using sine beh with the floor and maybe it has some conflicts with physics

    the non-3D object works normally

  • In the 3D shapes physics workes weird.

    i have a floor with physics and car, that moving on the floor

    also, I have a fence that is 3D shape, that sting on the floor, also with physics

    so, when fences just staying on the floor, it is like itis doesn't have physics but if the car will hit this dance, physics in the fence is wake up, it starts to react with the floor and have gravity. but after a few seconds again losing physics properties

    and I cant understand what is happening

  • A way to implement this.

    Made with beta r255

    Thank you Kyatric

    the problem is, I do not want to use additional variables, arrays, or something.

    I m making a big project with a lot of elements, and it is very hard to use arrays for them. and do not want to use additional variables as long as I already have thousands of them and as I know, it has a big impact on the performance

    Resolved the issue with variable

    "damage taken"

    but will be much better if it was possible to do as described in the first post

    here is the example in the game that I made in C2

    (pieces glowing effect at the level end) youtube.com/watch

    I'm just wondering, isn't it possible to make some action, that will repeats with some delay

    Like, repeat x times with y delay. I'm sure it will be useful in many cases

  • In C2 im actively using loopindex with wait feature

    For example

    repeat 5 times - wait 0.1*loopindex

    move object by 10*loopindex pixels

    that makes object moving on 10 pixels at start and than increase its speed till 50px at the loopindex 5

    For now, in C3 it dosnt work

    with the above code, it always will give 50 px, because even after first wait 0.1 sec loopindex will equal to 5(last number of loop)

    Please advice how to do something the same in C3

  • Hi

    very often getting disconects from the server.

    Please advice how to prevent it and how to reconect

    i have 2 players realtime fight.

    sending position(x/y/angle) every 0.1 sec and hits, when they are happen

    By the way, im using example template that goes with the plugin (C3) just added sending the players coordinates

  • Thank you, good advice

  • Yeah, the performance is high.

    And good thing that even when 300 000 polygons is on the scene if they not visible it does not hit performance at all. that means that we can make big complex scenes, and just control the number of objects that are visible.

  • Some stats show how 3D is important these days even on the web, where C3 is targeting to be a leader

    look, 3D games, without super graphics, has 70 times more plays than usual 2D games

  • current export as zip archive is not handy for me.

    i need a folder with the game, and with this export, i need, export game, download it, open downloads, open the location of downloads, create a folder with the needed name, unzip the folder there.

    so many steps

    in the C2 I just drug the exported folder to the FTP app to upload on the server, for now, testing the game is a quest.

    why things become so hard? Are there any workarounds?

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  • Thank you for the great work

    i hope you will continue the development

    and i definitely will buy the final version

    My suggestions

    -to add fog(for far objects)

    -adding of any kind of animations is very needed for sure

    -some shadows if possible, but not mandatory as long as it will kill fps

    and please give us instructions on how to choose/prepare obj to export into C3

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1mrpaul1

Member since 21 Feb, 2018

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