Daggio's Recent Forum Activity

  • perhaps it would be better if you can provide more details, like your experience / portfolios, who do you want to team up with, and whether this will be a non-paying adventure or not

    there may be people who want to just add something to their portfolio list

  • : ah,of course. How come I didn't see the obvious fix??

    R0J0hound: I'll try that capx, hopefully it's good enough. thanks.

  • R0J0hound : yes, I think you're right, it's charCode that I want. I just didn't remember it, if only I can get charCode for C2

    zenox98 : I haven't tried that, I tried this

    Keyboard On A pressed AND keyboard Shift is down | Do action here

    but then both this event and the event without shift is down are triggered, so I didn't use it.

  • So, I'm trying to test whether Construct 2 can detect the keycode for both "A" and "a", turns out Construct can only detect keycode 65 (for "A") and not 97 (for "a") because the debug text object doesn't show anything when I use event On keyboard key code 97 pressed.

    Does anyone know how do I detect "a" keycode? Because I want to do something different when the keycode for "A" and "a" are pressed.

    thanks.

  • true, but what I meant was a place to put our games, after all we can get money from ads right? (IIRC we can put ads on games on gamejolt, I might be wrong though)

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  • great, another storefront besides itch.io

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  • I have written my email address in my previous PM, you can contact me through there first.

  • I sent you a PM

  • I think you need to manually set X or set Y to the items

    so, I assume that usually the item moves like this

    every 0.5 second | item Set x item.x + item.moveSpeed

    so when you move closer to the item, you'll reduce the item.moveSpeed

    and if you move away from the item, you'll add the item.moveSpeed

    I don't know if it works, haven't tried it, but I think it's a good start

  • so, I have a project that uses a video object, when I tested in construct 2 (in chrome) the video plays without a problem, but after I export it with cordova and built it with intel XDK then the video doesn't play (all the sounds play without problem, only the video)

    when first exporting in C2, I didn't check the "uses media" permissions checkbox (which I think is the reason). But in the second time compiling, I checked the "uses media" checkbox but the video still doesn't play.

    does anyone know what's wrong? is there anything I should do in the intel XDK tool? any help is appreciated.

    btw, here's the code of my video

    Mouse On left button clicked on instructions   |    Audio Stop all
    -or-                                           |    Video Set position to (0, 0)
    Touch On Touch instructions                    |    Video Play
    [/code:2ddp8v21]
    
    the Audio Stop all action worked because the BGM stopped, but the strange thing is the video doesn't play
    
    oh yeah, the filename for the video file is correct but I only have the WebM source, I left the OGG Theora and H.264 sources empty. Is that the cause?
  • this sounds interesting, can we use ads or IAP in our game to be able to do this?

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Daggio

Member since 29 Apr, 2013

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