Daggio's Recent Forum Activity

  • I sent something to you, check your inbox

  • agreed, and you should mention whether it's a paid job or not

  • hi, I haven't made a plugin before, but I've a lot of experience making C2 games. I can try making this out, and then we can talk from there, how does it sound?

    cheers,

  • ThePhotons: hi, the client said everything works even though I didn't do any changes to the game. It's weird but I think the problem is between my client's connection to the internet, or to the Master Server.

    I have a question though: when does the "On join lobby" triggered?

    because when I play the game and load layout A, the "On join lobby" on layout A triggered, and I can join a room in layout A (it's a chat)

    but then I leave the chat room, leave layout A, go to layout B (haven't join a room), then go to layout C (still not join a room), and then go back to layout A. And here, I realized that the "On join lobby" wasn't triggered, so I can't enter chat room.

    does it get triggered when the game first played or when the player leave a room? (or both?)

    cheers,

  • hi, everything works fine here, even the particle demo. The game just doesn't work on the client's computer.

    I'll tell the client to do some tests and get back to you.

  • hi ThePhotons, can you help me with the bug that I posted above? Thanks

  • hi, check your inbox, I'm sure there's something new in there

  • hi, I asked the client and here are the screenshots of the error log on his side:

    https://dl.dropboxusercontent.com/u/103242865/bug6.jpg

    https://dl.dropboxusercontent.com/u/103242865/bug7.jpg

    I guess it have something to do with LoadBalancingClientLoadBalancingPeer checkNextState fail, though I don't understand what that means.

    thanks

  • Hi, I'm not sure if I should post about it here but it's still connected to photon so I think I should.

    So, I'm making a multiplayer game for a client and in my laptop everything works fine. I can connect, make a room, join a room, and play with other clients / computers (the C2 game is hosted on his server, and I play the game that's on his server). But when my client tested it , he said that he can't even make a room, so he can't play the game.

    I'm from Asia, and my client is from Canada, on the exported game I ser the Photon's region property to "US". He's tried on a different computer and in a place with better connection (because I told him it's a connection problem), but the problem is still the same (he tried with different browsers and also cleared the browser cache, too).

    I'm not sure how to fix this, because if the game's working fine on my side, I can't even find anything when debugging it. Do you know what caused this or at least something for me to work on? This is weird because previously (just a few weeks ago, I think), when I work with this client on the previous installment of this project, the multiplayer part work without a problem on his end.

    the properties of my Photon object are:

    app id: (the game's app ID I got from the dashboard)

    app version: 1.0

    protocol: wss

    Region: US

    Host Type: Photon Cloud

    Self hosted address: localhost:9090

    the properties that I've changed are the app ID, region, and protocol (I think) only. I never touched the others.

    I'm out of ideas, so any help is appreciated. Thanks.

  • yes I did, I tried to make an RPG with Construct 2. It's hard but really possible

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  • I sent you a message

  • hi, I'm from Indonesia and can help you with programming. Can you tell me more about the 3 simple games you want? the genre, gameplay, and other stuffs.

    also, I assume this is a paid work?

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Daggio

Member since 29 Apr, 2013

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