granpa's Recent Forum Activity

  • You need to post this here

    and then look here

  • Some great examples , just love new toys .

  • I do not know of any programming language or software package that have an example or snippet of every expression or action contained , most just a brief description . The forums pretty much have examples of everyone of them in every shape and manner and a thorough search will find them , just as you found your particular expression .

    C2 is still a work in progress and the allocation of time is propagated towards the engine , perhaps in the future more time can be spent on the manual and examples but for now you need to do your own research for things you do not understand and there are plenty of users here willing to help explain them.

  • Make a small invisible sprite , set scroll to to it

    every tick >sprite set x to mousex

    >sprite set y to mousey

  • Take a look at this plug in

    http://www.scirra.com/forum/plugin-nick ... 57943.html

  • Is this what your looking for ?

  • Are you trying to move a text object from left to right ?

  • Give the pictures a instance variable and make it the same for the matching pictures , then when you drag a colored picture over the black , compare the variables .

  • Read up on overlap at offset , used in conjunction with 8 direction i think it won't be difficult for pushing and or pulling , i have used it with 8 direction as well as platform movement .

  • No problem , think of overlap offset as similar to place_free or place_empty in gamemaker .

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  • Thanks granpa.

    How to I check an offset of an imagepoint?

    What exactly are your trying to do , is this related to last question or a different check ?

  • Is overlapping another object

    Is overlapping at offset

    True if any instance is overlapping any instance of another object. The collision polygons are taken in to account if set, as well as the object's size and rotation. The 'offset' variant will test for an overlap at an offset from the first object. For example, testing for an overlap at an offset of (100, 0) will temporarily move the object to the right 100 pixels, test for the overlap, then move it back again.

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granpa

Member since 29 Apr, 2013

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