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  • Ah yes. I realize it was vague. I will make sure to upload a file next time!

    My problem was I had a condition for my audio to not restart in the same event, so it made the entire event not true every time it restarted. I separated the audio and now it works.

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  • Hello,

    So at the beginning of my first level, on start of layout I have a text that says GET READY and my enemy is paused for 1.5 seconds. The text is destroyed and my enemy starts moving.

    I would like this to happen at the beginning of every level (each level has the same event sheet).

    At the end of Level 1 the system "goes to next layout". However at the beginning of Levels 2 and 3 the enemy starts moving right away and the GET READY text is not destroyed. How do I make sure each level reads the "on start of layout" event?

    Thanks!!

  • Thank you!

  • Hello!

    I am making a game with various levels. Ultimately, a level is finished when all of the "cups" are destroyed. Is it possible to create an event where the system moves to the next layout only after all "cups" are destroyed, not just one?

    Currently, I have the system waiting 8.5 seconds and then switching to the next level. Not a great solution since it affects how long my level can be, but works in the meantime.

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beanslette

Member since 5 Feb, 2018

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