QuaziGNRLnose
i have a few questions...
can i make top-down tower def. or RTS game?
...will eg. pathfinding work, grid or hex type?
...can i make 3D terrain or it must be flat 2D?
etc.
can you perhaps make a template?
R0J0hound
thanx, iw get height of cubes/buildings but that angle/tilt i can't pinpoint exactly where to make that adjustment... help?
i just love your work man!
I have 2 questions:
How can i set a bit different perspective on your paster_3d_6.capx
1. i would like to "tilt camera" a bit so that front of "buildings" is more visible like in isometric perspective.
2. how can i set various "height" of cubes...or in my case buildings?
thanx!!!
newt
thanks but i need some math. equation solution.
spongehammer
thats plan B if noone has idea how to do it by some math equation....
anyone has some math sloution?
hello,
need help to set conditions to detect every unit within certain radius or distnce of another unit?
in proximity, like radar...
any tips?
tnx!
Problem Description
Problematic behavour in official multiplayer game example, see the recording:
https://dl.dropboxusercontent.com/u/169390986/PUB/MP.avi
Attach a Capx
/
Description of Capx
Steps to Reproduce Bug
Observed Result
authonomus behaviour without any input whatsoever
Expected Result
nothing shud be happening
Affected Browsers
Operating System and Service Pack
win 7 pro 64 up to date
win 7 HP 32 up to date
Construct 2 Version ID
198 and 199
rexrainbow
great improvement!!!
...to me LINE gives best results (when obstacles are set).
Develop games in your browser. Powerful, performant & highly capable.
BTW, I thought that official path finding could be fixed to support moving on isometric/hexgen grids. I would like to try it.
BTW, I thought that official path finding could be fixed to support moving on isometric/hexgen grids.
I would like to try it.
that would be really something!
thanx for the info!!!
Ashley
I connected to the server in the example and it was laggy as all hell.. and if that's what multiplayer is like using that plugin, I'm better off with what I've managed to piece together with snippets of code...
same expirience here...
(my location is in Europe)
rexrainbow Seems to work well, although I can't tell much without obstacles in the way to trip it up. However, I am seeing some aesthetically odd results. For example: Nine steps, yes, it's technically an acceptable path, and one of the shortest paths, but visually it's not the shortest path (just one of the shortest options given the tiles). Maybe you can add in a distance check, such that it will choose the shortest path that also *looks like* the shortest path, in that it's also the shortest linear distance? Just an idea.
Seems to work well, although I can't tell much without obstacles in the way to trip it up.
However, I am seeing some aesthetically odd results.
For example:
Nine steps, yes, it's technically an acceptable path, and one of the shortest paths, but visually it's not the shortest path (just one of the shortest options given the tiles).
Maybe you can add in a distance check, such that it will choose the shortest path that also *looks like* the shortest path, in that it's also the shortest linear distance?
Just an idea.
agree on this!
what do you mean... how can i not notice?
i open capx on my machine and see my player and server player.
if i connect with notebook i see that player too.
...but performance is just horrible...
is there a way to test this capx online?
Member since 26 Apr, 2013