irina's Recent Forum Activity

  • Colludium

    Omg, played the demo and.... game shuld be called " a 1000 ways to die! "

    other than that... looks great!

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  • Ashley

    Please try my capx .. at 90° it counterspinns... to 0° and vice versa depending on the moition of the body.

    Is it a bug or am i doing it wrong?

  • Do you have any ideas how can i achieve desired effect (moving the body and that its parts move acordingly and interact with the solids along the way)?

    thank you!

    PS: ... or anyone else for that matter!?

  • Sisyphus

    thank you for this input...

    Do you have any ideas how can i achieve desired effect (moving the body and that its parts move acordingly and interact with the solids along the way)?

    thank you!

  • Problem Description

    when body moves in circular fashion attached arm follows as sopposed but at certain angle just goes bezerk and counterspinns till it settles in a starting angle.

    Attach a Capx

    https://dl.dropboxusercontent.com/u/169390986/PUB/JOINTS%20PROBLEM.capx

    Description of Capx

    body sprite has car movement so just try to drive it in circle

    Steps to Reproduce Bug

    • move with arrow keys body sprite in circle.

    Observed Result

    attached arm sprite at certain angle makes a spin on its own.

    Expected Result

    well.. if im not doing something wrong i would expect arm sprite to follow its body within designated angels?

    Affected Browsers

    • Chrome: (not tested)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Win 7 64 pro uptodate

    Construct 2 Version ID

    latest stabile build 206

  • huh... am i doing something wrong here or shall i report this as a bug?

  • hm.... anyone?

    this looks to me as some nasty bug...

  • well if you really want it random just set every x seconds to find path to some random x,y coordinate and move towards.

  • Hi

    i have problem with my physics joint... i attached arm to body and when i drive body with car behaviour arm follows it but when i rotate body in circle it somehow skips the angle and counterrotate!?

    pleaese see attached capx .. just use arrows and try to make circle.

    https://dl.dropboxusercontent.com/u/169390986/PUB/JOINTS%20PROBLEM.capx

    thanx!!!

  • I am about to port all my games to unity as this is bollocks.

    Thumbs up!!!

    Unfortunaly C2 export capabilities are such a joke...

    My 50c to Ashley and the rest of the team...

    Consider making the next Construct (C3) as a tool for work in UNITY... you will make a revolution for milions of non programers out there!

    Just imagine to work in Unity engine with ease of C2 events game making... just a dream come true!

    something like PlayMaker only... easier

  • rexrainbow

    thanx... ill fiddle with options to see what i can come up with.

    One question... your capx in FF starts with 50 fps and after minute or even less drops to 10 ...

    is that normal?

  • rexrainbow

    Hi, is it possible to set boids to follow something... like a leader of flock?

    If he moves, flock moves... if he stops the flock stops...

    tnx!

irina's avatar

irina

Member since 26 Apr, 2013

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