XpMonster's Recent Forum Activity

  • I recommend using this Launcher for C3 - Link

    Try launching it. It might also launch your project from memory.

  • Aekiro Here is example of that *XML should it help you in future developments.

    English

    Russian

  • Aekiro Another more serious problem I found is that translations are stored in one document. Optimization-wise there is little need to have 2-3 languages with 2000+ lines of text in each loaded in your memory if you only use English at the time. Besides having all stored in one place not really comfortable for translators. Surely not a big deal if project is small and doesn't plan to give away its documents for others to translate.

    In my function I replace current xml based on picked translation and then update all current text.

    I guess will just use my approach to translations with ProUI doing everything else.

    Thank you for the reply :)

  • Aekiro Potential customer question.

    Can I have information what's to translations? I have designed my *xml in the past to work as best for translators as possible, but I don't know how your plugin handles this and demo doesn't reveal that much. Do plugins just replace text or is there some room to change font, sizes & etc.? And if not are there plans to implement such support? Thank you for attention!

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  • Simply write ColorValue into some variable (e.g. store it in Dictionary) & retrieve it when you need it.

  • LoopIndex returns current stage of your loop. "Index of Question" uses Loopindex.

    0 - first question

    1 - second question

    2 - third question

    & etc.

  • Why you're using "Z" Array. You don't deal with anything that complex.

    XY will do just fine. All you need is Index of Question (to address it later with loopindex) & then index of variable (0 - answer true or false, 1 - timer)

    QuestionTime variable doesn't make sense.

  • You mean you want to put it somewhere, but can't, because it doesn't take integer?

    You need to convert your integer into a string:

  • Congratulations on your progress! The feeling must be great when you release it into the world :)

    1) Timeline is the best pick. After its introduction there are not so many reasons now to create your own custom event-based trigger scenes.

    2) In terms of coding not much difference, but surely tile-based games have their own approach to cutscenes. I suggest to look into other games of similar genre to see what looks good and what doesn't.

    3) You should have invisible "camera" sprite to which game would switch on trigger scene & follow that instead of player. You could use then timeline on your camera object to move it.

  • Just put Players in one family and transfer information from the family.

  • I'm sorry xD I made timescale to 10.0 so I would test it faster xD

    It was updated again...

  • Updated

    Now it count minutes & seconds.

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XpMonster

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