XpMonster's Recent Forum Activity

  • setquestion

    You only need 2 actions for Timer.

  • 1. Start Timer (Once) for X time with tag "any".

    2. Stop Timer with tag "any".

    3. Repeat from 1

  • What project? Construct 3 engine?

    Feature-suggestion?

    Bug Hunt?

    Translations?

    Help me with my game?)

    You might be in a wrong forum section - try "Job Offers and Team Requests".

    Specify what you're exactly looking for & how you can collaborate.

  • Easy that.

    Trigger once somehow: Play (by name) - Audio File Name: choose("Track1","Track2","Track3" & etc.)

    On Ended (tag that will be shared in all tracks) - Do it again.

  • In theory (not in C3 tho). If host (as first player) leaves, you will be forced to drop connection, all users autonomously would select the second player, check if they can establish connection, if he's not - select third.

    But then...what if the original host didn't really disconnect? What if he just lost his connection for a short-period of time? 10 seconds and he's back, but players moved already to the second player who for example has worst internet. Would the game had feature of redirecting itself back to the original host if he's back? That's a lot of headache for developers with pretty small benefit for players too.

    I think implementing feature for hosts to pass their position to other players if they decide to leave would be better.

    Too much redirecting. It could be too huge depending on the game.

    This is not something developers practice often.

    If you just create your game to play with friends you don't really need this.

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  • Not good at math, but if I understood what you need correctly then here's the answer:

    If you want to add exactly 1% of original Image Width (change plus to minus to decrease)

    If you want to add 1% of Current Width (change multiply to divide to decrease)

  • Use action System / Scroll to Position.

    However if you want camera to follow the player - add your character Scroll To behavior.

    In Editor you can't change it and there is no practical reason to.

  • Without optimization it will. Better make a simple proof-of-concept game first & then work on beautifications (like shadows & amazing explosions).

    Containers are always a good choice. Use them every time you can!

  • Hi.

    You only really need to send the most essential data to peers. Player coordinates, angle & etc. Everything that somehow gameplay-related, not just visuals. There is no need to share the whole map.

    e.g. If you need character's shadow - send only character's coordinates & angle. Shadows should be updated for each peer individually based on that data. There is no need to flood connection with this.

    You could make any online game, but you have to be very smart about what you send.

    Also you'd have to show us what you have updated so we could see what could be the reason for lags.

  • Here is updated version with swinging

    Probably took it too far this time xD

    Code is pretty raw and it is kinda clunky, but you should be able to take it from here.

    It was pretty fun though ;D

  • I created something similar.

    drive.google.com/file/d/19rSmpbbMec6um3c0QlFIOBoAJgfrcMH6/view

    Have fun!

  • Jase00

    This is more psychological question than legal. Sentimentality clouds your judgement.

    Many of us develop commercial projects here spending months & years.

    I've spent quite a lot of time preparing both mentally & technically to make the project I'm working on. Sure many others here go through similar problems, but it is surely a hell of a journey for me.

    I only know Construct well enough to make the game of my design and there is no engine which could ever replace it for me at this point. Not when I'm so alone and project is too big for one person.

    So yeah I care for my project very much. It could potentially even kill me to lose access to it. But I want to create the best game I can and I need the best engine I can handle. Construct 3 is my one & only option and to hold myself with some hypothetical Scirra-crisis would be creatively suicidal.

    I have strong confidence in the engine I have chosen and people who work on it never made me question it so far.

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XpMonster

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