XpMonster's Recent Forum Activity

  • And here comes Triple Kill! ezpz

    Multikill3! LINK

    Game successfully stores incoming messages so you won't miss any.

    You could add sounds, pictures and anything else you like.

    Left button - Shoot

    Middle button - Kill 'em All (There's 8 enemies so you will have few more Pentakills which you may easily fix, but I required more messages here)

    Right button - Spawn "HELLO" Message

    Current limitation is 98 messages, you can surely spawn more. However I doubt ANY game uses more than 3-4 in the same time.

    I don't even need this in my project right now, but it's nice to have for future use

  • And hi again...

    This version is just a bit harder to understand, but everything works flawlessly.

    Multikill2 - LINK

    I probably will update this later for myself.

    I won't have multikill feature in my game, but I will have achievements and some messages would need to be displayed. Looks like a start.

    I'm thinking Array would store all incoming messages and then game must display one of them each 3 second until it reaches the last one. Doesn't sounds too hard.

    In game you probably won't have more than 3-4 messages in the same time, but I'll make a room for much more.

  • Hi there,

    I decided to make an example for you, because I never actually tried myself.

    Only text won't work good (as expected) if you kill many enemies in a very short time, but that's just because I decided to make it in a specific way.

    Download .cp3 from My Google drive - LINK

  • R0J0hound

    Greatest plugin! Made some cool reflections for my project with it & guess it may only be the beginning of creativity.

    blackhornet

    Thank you for converting it to C3.

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  • lucid

    Ashley

    OK. I've purchased Spriter now.

    Now I'm certain Ashley should make feature for C3. There's little use in Spriter without it.

    I can see how spritesheet method can be better for simple characters on middleground & all background staff, but it can't do for more serious work.

    Also Spritesheet method somewhy refuses to work both on C3/C2. I've done everything using your instructions with different models (Grey Player & Wonky Skeleton) and still nothing.

    Using latest stable Spriter and C2 / C3, latest version of plugin for both.

  • Yeah I just tried to use Spriter for C3 and couldn't, because I didn't purchased it yet to export in spritesheets.

    I will when Ashley does feature he did for C2. Thank you for clarifying this.

    This will very much help me, but I can wait a year if needed. In worst case I can always fall back to C2.

    Here so much work I can't even think of animations right now.

    For the sake of building their projects, big companies with their vast resources can always just build their own Construct.

    Let's look at UbiArt by Ubisoft.

    In Youtube videos they show how Rayman was built with it.

    What special you can do there,

    Add 3D objects (All or most bosses in Rayman. Maybe can be done in Construct with Q3D)

    Make use of middleware engines like PhysX (look for Cloth-like physics on Water. We have Box2D and can find alternative on the forum. Also you can create some cool things with WebGL effects)

    Create bone animations (All 2D animations in Rayman. We have Spriter for this, but yeah...I would really love to have it inside like in Construct Classic)

    No wonder Ashley once used Rayman as example to talk about optimization

  • It's probably not a good idea to invest work in features which may or may not ever exist. I can't promise if or when any of these features you hope for will be implemented.

    We can do all that I need in ?2 so what's the problem with C3?

    No matter. I will achieve what I want regardless.

  • Great to see this one for C3.

    I need ability to change each part manually like any Sprite object. Make frame animations, load pictures from URL, adding effects and other.

    I'm building all my project in hope this will be here.

    I won't need it most likely for regular characters, but protagonist must have great deal of customization.

    Would be really nice to have it in Spring 2018. I have tons of work to do before that anyway.

  • Thank you for a link.

    Just started to create proper Camera in my project and MagiCam helps a lot.

  • There was nice MagiCam plugin by linkman2004 which is very reliable and full of features.

    Plugin helped me to finish some part of my own work that fixed problem of floating numbers.

    Totally +1 to support "Canvas by R0j0hound" - Amazing plugin I played a lot with, but requires very smart use to get into any finished project.

    Also need Spriter in my late development stage (which is very far from it), but already know the answer and have no worries.

  • linkman2004

    I'm ain't asking here. I DEMAND for your amazing MagiCam in C3 ;D

    Great work! Very reliable in the work!

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XpMonster

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