RobertoFreemano's Recent Forum Activity

  • Arrrrgh Yes, thank you plinkie. I wasn't thinking straight!

  • okay, think I cracked it now.

    spawner | has LoS of Player

    Sys| spawn_count=5 | spawner Destroy

    Spawner | spawn 'stale spawner'

    Sys Z Set spawn_count = 0

    ELSE

    <<do something>>

    I created another sprite called 'stale spawner'

  • My thoughts are,

    I need to start with spawner has LoS rather than variable.

  • Hi again fantastic community,

    I have a sprite ='spawner' and it spawns enemies when in sight of player. This works until....

    now, I have a global variable ='enemy_count'. So I can limit the spawn count.

    sys spawn_count > 5 | spawner | set animation to 'fin'

    ELSE_

    spawner | has LoS to Player| spawner | * spawn 'enemy' to layout #

    * spawner | Add 1 to spawn_count

    so, it stops spawning once reaching 5. THIS BIT WORKS!

    The problem is, I want to clone spawner all over my layout, but once 5 is reached, it affects ALL and I really only want it to affect 1 at a time.

    My brain is melting here!

    Thanks for your time.guys.

    Roberto

  • Hi Community,

    I'm using Countdown Timer format in my game from the following tutorial:

    Subscribe to Construct videos now

    It's good, but I'm finding it restricting.

    I can manipulate the total_seconds var, which seems to adjust the HH and nothing more, unless I really go low number, then I get the ss

    but what I want is HH:MM:SS and begin with a MM countdown. I've played with this and looked for other alternatives.

    Thanks again Roberto

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  • Thanks sizcoz

  • dop2000... I think I love you!

    Thanks man!

  • Thanks guys,

    It's taking me a little longer to figure this out but you're suggestions are challenging me to think ;)

  • Hi Community,

    I have a player with 8Direction behaviour with set angle = 360 degree (smooth).

    If I use arrow keys to move, the player moves around, but if i take my finger off the key, say, at angle (other than 45 or 90 degree), I'd like the player to stay at that angle, rather than snap to say 90, 180, 360 etc.

    so if Player is facing North, and I hit [down] key, rather than just jump down position or 180 degrees

    Hope that makes sense.

    Best Regards,

    Roberto

  • Hi Community,

    I'm trying to get the enemy sprite to move back 3 places on collision. So, no matter the (angle of the Enemy), the enemy will bump player, then go back 3 places, then try hit player again.

    So, I'm trying: Every Frame - Enemy angle to player with a bullet motion.

    on collision, (this bit i get stuck).

    I've tried set position/Enemy.x/y - number :(

    Thanks,

    Roberto

  • Thanks dop2000

  • Think I cracked it!

RobertoFreemano's avatar

RobertoFreemano

Member since 25 Apr, 2013

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