eli0s's Recent Forum Activity

  • Hello guys, thank you for the response!

    thehen

    In the past I had reported as a bug an other strange behavior of the AdjustHSL effect that produced a terrible reddish outline when the effect was used on a layer that had the "Transparent" setting set to "Yes". Again with Chrome being the culprit...

    I didn't really understood Ashley's reply on the subject, I guess the topic is still open:

    Chrome Problem with AdjustHSL

    I am afraid that if I report this behavior I'll get an other cryptic response (perhaps it's my poor English's fault <img src="smileys/smiley9.gif" border="0" align="middle"> ), so I wanted to gather some other opinions/experiences first.

    Yours is putting the subject in the bug department, since it looks li?e I am not the only one encountering this problem.

    ramones

    Thank you for your input and the screenshot! Your results are the expected ones!!!

    Xionor

    Thank you again for your input. It looks like you are not immune to this problem neither... I think your colors are a bit more saturated than those on my picture, but the hues are definitely way off !!!

    I don't know how to proceed with this, should I report it as a bug?

    Elias

  • Xionor

    Thank you for your reply.

    Can you please tell me if the hues that you see in your Chrome match the hues that you see in your Firefox? They Should be the same.

    I am not sure about the browser versioning approach, I tried the same example on a laptop with the same Chrome version installed as in my desktop and I also got different results.

    The positive thing is that on the laptop the colors were correct and matched both the Construct2 view and Firefox. So, there might be something wrong with my workstation machine.

    I have of coarse the latest drivers installed and a pretty modern graphics card so, if there is a problem, I don't know where to look for.

    I would like to have some more input about this, if anyone else is willing to try and tell us what results they get in their browsers, I'll really appreciate it!

    Thanks,

    Elias

  • <center>"EDIT"</center>

    With the r143 release of Construct 2, this problem is fixed.

    You can see the result here

    Download the .capx saved with the r143 version here

    I can confirm that this release also fixes the reddish outline on the semi transparent areas that appear on the example that I give a few posts bellow.

    <center>"END of EDIT"</center>

    Hello all!

    I need to know if AdjustHSL effect works as it should with Chrome or not...

    My problem is that I get unexpected, muddy colors, especially in green and blue values,that are consistent in Chrome and with Node-Webkit. Firefox matches closely the expected color values as seen within construct 2, in the layout window.

    The image below depicts the problem:

    AdjustHSL comparison

    As you can see, Firefox closely matches the colors that appear on the layout view. Chrome and Node-Webkit on the other hand, do not respect the colors, especially the in the Green and Blue hues, even when the AdjustHSL effect has it's default values (0,0,0).

    Here you can test the example:

    http://www.eli0s.com/Tests/AdjustHSL_Problem/index.html

    And here is the example .capx file:

    Example .capx

    I tried the Tint effect and it renders correctly with Firefox, Chrome, Node-Webkit. But I really want to know if I can trust/use the AdjustHSL effect, as it provides a circular color variation that I want to use to overlay colors within my level. And I need to do it in Chrome, because I want to use it's advanced audio futures.

    All these are for my university diploma project in two months so, as you can understand, I feel somewhat uneasy with the unexpected results in Chrome!

    Thank you in advance for any input on the subject!

    Elias

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  • +1

  • blackhornet,

    Oh, thank you so much! I would have never thought this by my self <img src="smileys/smiley9.gif" border="0" align="middle" />

    You are correct, the fade out was just an example, I wanted to understand the logic behind a possible solution that applies to situations that aren't covered with behaviors.

    Best regards,

    Elias

  • Hello all,

    Perhaps this is mentioned somewhere else, but I can't find a relevant post and I can't seem to wrap my mind around this problem.

    I want a "trigger" condition (you know the ones with the green arrow) to evoke an action continuously, not just once.

    Let's say that I want to make a fade out.

    I understand how to do it with "when overlap with" for example, you do a "set opacity to self.Opacity - 100 * dt"...

    But how can I have the same result if I want to use the "timer" behavior and I want to trigger a fade with an "on timer" condition?

    Or with an "on click" with the mouse...?

    Adding a sub-event and putting the actions there doesn't do any good, it just triggers once too...

    There must be a simple solution around this, I'd really appreciate any help I can get!!!

    Thank you,

    Elias

  • +1

    I would also like to see a way to control the particles after they have being created. Like the direction they are facing, their movement (let's say towards the mouse.X, mouse.Y for example) and individual collisions and spawning (for raindrops and stuff)...

  • XManBG

    Oh man, thank you!!! <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Hello Ashley,

    I think that I misinterpret something, I am sorry if you already answered in your post, but since my English are mediocre at best, I want to make sure that I am reporting the bug correctly.

    The problem I am experiencing can be reproduced only with Chrome and it is this red border that you mention. There shouldn't be any red colors in my example, or with any project that has the AdjustHSL effect on a layer that has its transparent setting set to "yes".

    With Firefox and IE, at least on my computer, the problem does not occur. On my original post I have two links with screenshots that are depicting the problem, one for Firefox (where everything works as it should), and one for Chrome (where the problem can be clearly seen).

    Note that the AdjustHSL effect doesn't need to have any of its parameters changed from their defaults, in order for the problem to occur. Just applying it messes things up with Chrome. Also, Chrome and Firefox are up to date, so I don't believe that I am reporting something that had being fixed overnight.

    Again, I hope I'm not overstating something, I just want to be sure that I describe the problem that I am experiencing correctly.

    Best regards,

    Elias

  • End

    ok, Now I saw this post... For some stupid reason I've missed the whole time <img src="smileys/smiley3.gif" border="0" align="middle" />

    Thank you for your input!

    I suppose that a system based on sprites that have frames which are referencing different points of view of an object and it's related on the distance from the center of the screen, could make up for a simple pseudo 3d effect. A simple example,

    -if object is on the right side of the screen-> display frame 2 (object as seen from the left)

    -if object is on the center of the screen-> display frame 1 (object as seen from the front)

    -if object is on the left side of the screen-> display frame 0 (object as seen from the right)

    Adding inbetween frames/points of view will render more fluid results.

    I've used a similar method in a test game to fake the movement of the defensive towers. Please, check it out if you don't mind the waiting time (it's 100Mb, not very well optimized) and somewhat lengthy introduction (which can be skipped).

    eli0s.com/hellrain.html

    Best regards,

    Elias

  • Aphrodite Thank you for your explanation <img src="smileys/smiley1.gif" border="0" align="middle" />

    Tokinsom I am sorry for making things complicated, I understand now <img src="smileys/smiley9.gif" border="0" align="middle" />

    BluePhaze This is a very helpful hint and as you can see I am abusing it in this particular reply. Thank you very much for your welcome! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hello BluePhaze,

    I am not sure that I understand what you mean by Infinitys End, is that some kind of plugin? I don't find anything in the forum except from a post about a "Bubble Bobble Blitz" project. Are you perhaps addressing mr Tokinsom..?

    Please excuse me if I overlook something obvious, I am new to the forums and to this community.

    I certainly agree about the goal of this thread as you put it    <img src="smileys/smiley1.gif" border="0" align="middle" />

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eli0s

Member since 24 Apr, 2013

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