No problem, I am glad to help.
So, in my example, events 6,7,8 and 9 are checking the key-presses and store a "direction" into an Instance Variable. This variable exists on the Player Sprite object. Click on the Player and you will see on his properties that under the "Instance Variables" category, a Variable named "Direction" exists and it's initial value is "Right". You can add/remove/edit Instance Variables by clicking on the "Instance variables" link.
So, after the direction is stored in the variable, events 10 and 15 check if the player is moving or not and then, within the sub events, decide which animation should be played.
You don't have to use an Instance variable, you could use a global variable and the result would be just the same, but in practice you want less global variables, for organization purposes.
I hope that makes sense