eli0s's Recent Forum Activity

  • Use conditions that check when the bullets exceed a certain X value for both the left and the right sides of the layout. Then spawn your bullets from a point that is a little less than that threshold.

    For example:

    when "Bullet" X > 1300

    -Or

    when "Bullet" X < -20 --------------> "Bullet" Destroy.

    Those values are for a layout with 1280 width. If you create your bullets from -10 and 1290 you should be ok.

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  • Perhaps this is a decision for users that are viewing the site on small screen..? Never the less, is not practical for someone that want to browse thru the scirra website to navigate to the bottom of the page to access other parts of the site.

    Looking on the site in general, I see that the Store and the Arcade are also incoherent with the rest of the site.

  • I can confirm that the log-out problem reappeared. I don't dig the menu-less new design neither, but this is subject for an other topic I guess.

  • Well, for me it wasn't a conclusion so to say, I have used this before on some tests, you know, searching and experimenting in order to learn the engine and how to program with it. I just don't understand the math (and how they should be implemented within Construct) to emulate the square distance law (I think that the sound also drops over the square distance from the source)...

    Anyway, I'm glad that you find your solution

  • This isn't very accurate since I don't know how to do the math based on the square distance, but it does increase the volume as you get closer to the audio source. You can fiddle with the values or remove the ^2 altogether for a linear interpolation.

  • No, it's not possible. You'll have to do it manually, create a "Wall" sprite and copy instances of it over your layout. It's not that hard or time consuming, it actually can be fun.

    For example:[attachment=0:scfvlhqt][/attachment:scfvlhqt]

    All Physics stuff are irrelevant and they are there just for fun

  • I think that adding animations to the Tilled Background should be addressed first, but yes, more options is always a good thing.

  • rythom , your game is great! Congratulations! I especially loved the characters and the animations! Well done! Also, I loved the music, especially in the last level!!!

    I had some visual problems in Firefox, something like a black box floating in front of the backgrounds which messed the light shafts. I played in Chrome though and it was a breeze!

    Some constructive criticism if I may:

    1) I was a bit confused from the usage of the sprite that represented the terminals as a backdrop element.

    2) Sometimes the barrels and the crates are creating uneven planes by just a bit, forcing some (unnecessary) extra jumps.

    3) Some of the fall-thru platforms are not very distinct visual, making me second guess about places that are reachable or "fallable".

    4) The soundtrack seamed to change for no apparent reasons some times.

    5) The "blink" sound at the end of the level is too loud, especially if you are listening with headphones as I do

    Well, all of the above are minor complaints, I really liked the game!!! Again, congratulations!

  • I am glad you like it. Let me know if you need any help.

  • There are many examples in the forums about slope angles and the platform behavior. You should do a thorough search, I am sure that you'll learn a lot of things from those examples.

    Here is a rapid prototype of a vehicle that behaves somewhat the way Blaster Master: Overdrive does (or at least like a video I saw on Youtube).

    html example: http://www.eli0s.com/Tests/VehicleSuspension/

    Use Arrow keys to move and Spacebar to fire.

    I put it down in a very sloppy way, I didn't even bothered with mirroring the player sprite when changing direction. It does the job however, at least in my opinion. Please note that I strongly recommend using different sprite objects for collision detection on the ground, not the actual graphics.

    Here is the capx. In order to work you will need the neat Light behavior made by rexrainbow https://dl.dropboxusercontent.com/u/577 ... light.html

    [attachment=0:17g9hl5d]VehicleSuspension.capx[/attachment:17g9hl5d]

    Finally, Firefox gives terrible results, at least in my system. I don't know if this is related to the Light behavior, the particles or something else. In Chrome it plays just fine.

  • Thank you helena

  • And here is a slightly more advanced example:

    html: http://www.eli0s.com/Tests/Box/

    capx:[attachment=0:1qc9oz29]ShadowHeightsAdv.capx[/attachment:1qc9oz29]

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eli0s

Member since 24 Apr, 2013

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