eli0s's Recent Forum Activity

  • Nice addition, I love the scared face when they notice they'll be swallowed! And the webGL effect is awesome...

    Thanks brunopalermo, it all came out naturally after I was inspired from your example

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  • There isn't a way to exclude a layer from an effect that is applied on the layout. There is however a work around, but your HUD layer should be above any other layer that you want to be affected with the effect. See my example on the last post of the first page on this topic:

  • Build upon brunopalermo 's example, a bit different rules, now the moons are atracted based on their distance from the black hole. And some webGL effects to emulate the distorted spacetime

    Sorry Pariunos , version 175 is still needed, I don't think you will have any problems if you update. The next stable is coming sometime on August I think.

  • You are welcome! Fiddle around with it and if you come up with something else just ask.

  • jairfabricio , no problem, keep it up!

  • Ok, I've added more stuff, now it's more like a game. However, you will need the LiteTween Plugin ((

    I am dropping any further progress on this and I've left it a bit of a mess (and it's undocumented from a point on), but if someone has a question, again, feel free to ask...

  • You are right. 173 is the latest stable, my bad, sorry! If you do update to the version 175 however, here is an example with the simplest way I can think off, without using any plugins.

  • It's not that I don't get the concept, it's just that I don't get the term "Jump" that you use. I interpret it like in a platformer game, meaning that the beginning of the movement is abruptly fast and it gradually stops. Then you say to fall in the ground quickly. Quickly compared to what? To the time it took for it to go up, or with out the deceleration? Like a linear movement..?

    Anyway, you should update to the latest stable version (175) and try the capx, it's a starting point. Also, search the forum for the plugins I mentioned, perhaps they will help you, if not on this project then surely somewhere else.

  • Your instructions are a bit vague as to the result you are after. There are many ways to move a Sprite around, and a few plugins that help a lot too (litetween, easetween, moveto).

    Since you used the Physics Plugin, here is an example capx that acts the way I interpret your post.

  • jairfabricio ,

    I've updated the file (added cooler dirt bullet hits too ) to have information about the events. I hope that now it is more instructive. If you have any questions feel free to ask. Just use the eli0s thingy so I know that you responded to me in particular.

    -EDIT-

    Oups!!! I Attached the same file! Re-attaching the correct one!

  • I am not sure I can clearly see the difference in performance between the two videos that you posted. Perhaps the first one has more abrupt flow, a staggered frame rate, this is what you describe as jagged. I don't see any blur though. I am confident that between the video capture software and the youtube decoding, some information is lost and that you see more of this problem than I do.

    Now, first of all I should say that Construct 2 does have an issue with occasional staggering. It is described on other posts, basically, it looks like every few seconds a frame or two are being dropped and as a result the movement losses its continuity. It's a subtle, but evident effect that I wish it wasn't there.

    In your case, I wonder if you use the Platform Behavior in conjunction with the 8directional Behavior...? If yes, when you walk and jump around in the platforming section of your game, do you have the 8directional Behavior deactivated? If not, perhaps there is some conflict between the 2 behaviors and that is causing the jagginess...

    I can't think of something else for now, if you like you can attach your capx file for the rest of us to see and check if there is some error from your part and/or if we experience the same problem as you do.

  • Here you go... I've added some things, lowered the BG resolution in order to keep the file under 2 Mb (otherwise it won't be attached)... Keep what you need and like

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eli0s

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