eli0s's Recent Forum Activity

  • Pode HTML Pack

  • Fortunately, there is the rex_audio_helper plugin! It adds some extra functionality to the audio plugin, including fade in/out <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    It's made by rexrainbow, check his plugin/behavior list, there are a gazillion useful stuff that he made, the guy is awesome <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    http://c2rexplugins.weebly.com/

  • Wenaptic this isn't a problem of the bullet behavior, it is a result of the way you've set your system. The collision polygons of both your sprites are too small and after a while the sprites miss each other.

    I' am sure that there is a better way to achieve the result you're after but I can't quite envision it. A quick fix using your setup would be to reset the Sprite's collision polygons back to full size and add a small delay before each angle of motion change. A wait action of 0.2 seconds looks ok for your bullet's current speed.

  • Perhaps use the canvas plugin and paste the layer into it. There is a way to invert/mirror the things that are pasted on canvas but I don't quite remember how. Do a search in the forums, use the terms "Canvas", "Reflection" and I think that you will find some relative posts.

  • Your link doesn't do anything on my system. It just opens a black screen. Can you post a capx so to have a closer look?

  • The particle object doesn't support individual particle rotations. That's for having to calculate less stuff. You can create your own particle system using sprites and behaviors like the Rotate behavior and the Fade behavior. Use the event system's actions to set random rotation speeds, random starting angles, random fading times etc. It will be more taxing on the CPU but you have much more control this way.

  • codah you mean the Grid plugin. While it's useful, it's not providing any visual help on irregular and/or non squared shaped setups. A snapping guide system would be ideal for all intents and purposes, but if pixel perfect alignments are not required then a simple drug & drop guideline system will do just fine.

  • Guides would be super helpful! I actually use sprites (shaped as thin lines) on a dedicated layer to build guide systems. Other times I import a full screen picture with the guides already drawn in it and use it as reference.

    I need guides to estimate and keep right proportions in my projects. You know, golden ratios, rule of thirds, fifths etc...

  • You are welcome!

  • You are welcome

  • Add an instance variable to the wheels (a text will do just fine) and name each wheel in a meaningful way (e.g. Front, Back).

    Use the compare instance variable condition to filter out each wheel and apply the desired actions.

    Your code should look like this:

    Every tick

    ---->Wheel | Variable = "Front" ====> Apply actions

    ---->Wheel | Variable = "Back" =====> Apply different actions

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eli0s

Member since 24 Apr, 2013

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