broknecho's Recent Forum Activity

  • Thanks for making this list! Nice to have these posts with everyone in it!

    Results are now in too! I managed to get into the Top #100 of the JAM this time:

      Coolness 78% #11 Innovation(Jam) 4.29 #15 Mood(Jam) 4.29 #47 Overall(Jam) 3.98 #72 Fun(Jam) 3.84 #133 Theme(Jam) 3.91 #465 Humor(Jam) 2.97

    http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=45690

    Great job to everyone who entered! Pretty awesome seeing the talent!

  • Haha nice idea! Graphics look great!

    Just a quick note, your game link above has an escaped "&" in it so it's an invalid link

    Great job on your entry!

  • So the theme this time was: An Unconventional Weapon.

    My entry has you navigate a level avoiding anything harmful. Easiest way to do that is close your eyes....but this makes navigating the level harder

    http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=45690

    Direct Link to the itch.io page: http://broknecho.itch.io/safer-in-the-dark

  • I managed to sneak in the top 100 as well at #85:

    [attachment=0:17wx5d5o][/attachment:17wx5d5o]

    http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=45690

    Congrats to everyone!

  • Here's another Jam game I did over the LD weekend: Clickity Click http://ludumdare.com/compo/ludum-dare-3 ... &uid=45690

    [attachment=0:2kq5teib]CC_Screenshot3a_small.png[/attachment:2kq5teib]

    Great job everyone!

  • Hey Everyone!

    My LD31 Entire game on one screen entry. It's a good way to test your mouse out

    http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=45690

    [attachment=0:hr7owpsh][/attachment:hr7owpsh]

  • kmsravindra you rock!

    Definitely a case where I was staring at this problem for too long and missed that the Layers were out of sync. Thank you so much.

    Also thanks for the tip on Go to Layout! Will update that.

    Thanks again!

  • The attached CAPX has 3 layouts: Login, Lobby, Game.

    The Login -> Lobby works as expected. Once all players are ready and the host clicks start game, that's where it goes weird. The "Game" layout has some random tests in it that can be disabled if needed. Things like just trying to "Create Object" to see if something would be created.

    Also, the "Signalling" group in both the Lobby and Game event sheet are very similar. I'm not sure where it's valid to use the Multiplayer -> Sync Object action if you are moving across Layouts.

    The "Peer" object is the main object from the lobby that is associated with each client and follows the real time multiplayer sample's pattern

  • Thanks for the Reply DickFace although I had no luck with the Global setting. Setting it to Yes is definitely working for my "Peer" object that is holding some properties of each player, but what's weird is that as soon as I go to the 3rd layout, the HOST can no longer create anything (even non synced local objects). It's almost like the System -> Create Object has been hijacked and is now broken.

    With Global set to true, objects that were spawned definitely carry over to the new layout. I'll post a CAPX of what I have right now to see if anyone can show me the errors of my ways

  • Hey Saf!

    Page 7 of the platformer tutorial describes a concept of "EdgeMarkers": https://www.scirra.com/tutorials/253/ho ... ame/page-7

    You could use those to trigger the enemies Jump so that they clear gaps and try to continue to follow you.

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  • Furthermore, I have now just changed my GAME (3rd layout) to have nothing but some CREATE OBJECT calls and that is not working at all. These objects are new objects and are not sync'ed with the multiplayer.

    Looks to me that moving to a new layout is causing an issue with the multiplayer state. This affects the host's ability to create objects (synced or NOT synced)

  • Hi!

    I'm trying to setup a 3 layout multiplayer design where it goes from a LOGIN -> LOBBY -> GAME.

    All the multiplayer samples just show a 2 layout design going from LOGIN -> GAME. The problem I'm running into is that as soon as I go from LOBBY to the GAME, a lot of things start to go wacky:

    • I can no longer create objects on host and have them sync to clients
    • the On Created on the client doesn't seem to be work like the samples any more

    1- Does anyone know what the correct practice is for setting up SYNC objects when going across a few layouts?

    2- Should we be able to add new SYNC objects after the first "Connect to signalling server" call?

    Anyone else have an issue with moving to new layouts?

    Please let me know if there is any more information I can provide.

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broknecho

Member since 24 Apr, 2013

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