Yeah, I've tried to use the invisible "jump" trigger sprites, but they don't work as I expected and would need a ton of them on the level... There are "If wall is on the right" "If wall is on the left", is there something like "If edge is on the right"?
I've also tried something like:
"If Player.Y > Enemy.Y -> Enemy jump" but if the player is "under" the enemy, for example, the enemy is on top platform and the player on bottom platform, again, the enemy will just try to equalize the X and won't try to find an edge to "fall" down on lower platform...
Would really love some solution like "Pathfinding" but with "Platformer movoement" in mind and not "8 direction movement"... Wouldn't that be great?!