Problem Description
Multiplayer does not work on Safari 11.x or iOS Safari 11.x
Attach a Capx
Just tested the included Muliplayer templates. No need for a CAPX of those
Description of Capx
Included Multiplayer templates
Steps to Reproduce Bug
Safari as Peer
- Start any multiplayer template on Chrome
- Join game so that Chrome becomes the HOST
- Join that running sample from Safari 11
Safari as Host
- Start any multiplayer template on Safari 11.x
- Join game so that Safari becomes the HOST
- Join that running sample from Chrome
Observed Result
In either scenario, the Multiplayer -> On Kicked event is called which describes it as "either could not connect to host or host quit". The Safari browser is given an ALIAS so it does seem like the connection is starting, but seems to fail when trying to connect all the clients together.
Expected Result
Should be able to connect clients from either Chrome -> Safari or even Safari -> Safari
Affected Browsers
- Safari: YES
- Chrome: NO (Just used to test cross browser play)
Operating System and Service Pack
OS X El Capitan 10.11.6 - Safari 11.0 (11604.1.38.1.7)
Construct 2 Version ID
244