thiagosantostsd's Recent Forum Activity

  • Hello sir thiagosantostsd it seems this template isn't work anymore, I hope you can fix it, Thank you!

    It has been fixed in version 3.1.

  • Hi, is it possible to use or adapt the menue template for mobile portrait mode (720p) ? Because it looks more like optimised fot landscape.

    yes

  • Such a very nice game and an excellent person behind it, I contacted him for a question, he just answered my question in few hours and even sent me a little video tutorial! I highly recommend this game to buy and this developer to deal with.

    thank you

  • Climbing — Now for sale in the Scirra Store!

    https://www.scirra.com/store/games-with-source/climbing-2899

    <h3>CLIMBING</h3><div class="deshr"></div><p>Casual game, where the goal dodging obstacles while climbing bars.</p><h3>ATTENTION: BEFORE YOU BUY FIRST CHECK THE DEMO VERSION</h3><div class="deshr"></div><h3>PLEASE! COMMENT AND RATE: BECAUSE YOUR COMMENTS, SUGGESTIONS AND CLASSIFICATION AS IT IS VERY IMPORTANT. THANK YOU !!!</h3><div class="deshr"></div>

    Use this topic to leave comments, ask questions and talk about Climbing

  • Platform: Select Character — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/platform-select-character-2705

    <h3>PLATFORM: SELECT CHARACTER</h3><div class="deshr"></div><h3>PERSONAL LICENSE REQUIRED</h3><div class="deshr"></div><p>Model that allows you to select different characters.</p><p>Model 9 Campaign Actions: Standing, Jumping, Running, slide, Planar, attack sword, throw Kunai, climb and Dead.</p><p>It can be used in desktop design, web or mobile device.</p><h3>I WORK AS A FREELANCER</h3><div class="deshr"></div><h3>ATTENTION: BEFORE YOU BUY FIRST CHECK THE DEMO VERSION</h3><div class="deshr"></div><h3>PLEASE! COMMENT AND RATE: BECAUSE YOUR COMMENTS, SUGGESTIONS AND CLASSIFICATION AS IT IS VERY IMPORTANT. THANK YOU !!!</h3><div class="deshr"></div>

    Use this topic to leave comments, ask questions and talk about Platform: Select Character

  • DYNAMIC INVENTORY — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/dynamic-inventory-2629

    <h3>DYNAMIC INVENTORY</h3><div class="deshr"></div><p>With Dynamic Inventory with DragDrop behavior, you can arrange the item in inventory. You can also drag the item out of inventory.</p><h3>EXTRA</h3><div class="deshr"></div><p>BOX: is where players keep items you do not want to carry in your inventory.</p><p>Shop: For the player can buy and sell items.</p><h3>ATTENTION: BEFORE YOU BUY FIRST CHECK THE DEMO VERSION</h3><div class="deshr"></div><h3>PLEASE! COMMENT AND RATE: BECAUSE YOUR COMMENTS, SUGGESTIONS AND CLASSIFICATION AS IT IS VERY IMPORTANT. THANK YOU !!!</h3><div class="deshr"></div>

    Use this topic to leave comments, ask questions and talk about DYNAMIC INVENTORY

  • NOT working .. Says = BR

    This error has been fixed with version 3.0. Thank you.

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  • HI,

    I bought the template but until now it doesn't work. please help.

    Good evening, I published with version 3.0 manual previous vesão. Please send me your email that I send the correct manual.

  • HI,

    I bought the template but until now it doesn't work. please help.

    How can I help?

  • Hello I just purchased this template. Im wondering if anyone who has purchased this can help me understand what the various files are. The creator has included 12 capx files that all seem to be fully working menu systems but with slight variations in how they are built? Or in how they save data?

    The files have good commenting for events, but there is no documentation explaining exactly what the differences between the various capx examples is... and what they are optimized for, or what the 'use case' is for each one.

    The capx files are organized into folders 'LocalStorage' and 'LoadSave'... so what does that distinction mean?

    Which of the capx examples is best optimized for use in a mobile game?

    Thanks for any insight.

    The difference between the load / save and LocalStorage, is that the load / save saves everything (the positions of the objects, the last layout, etc). Already localStorage it only saves the score, star and levels that have been finalized.

    Load / Save: it is good for beginners or your game has other things to save, because the load and save are done automatically.

    LocalStorage: it requires a little more experience it is because the data is saved and loaded manually. If you only want to save the score, star and the levels that were finalized this is the best way, because it facilitates the upgrade.

    There mode A and B. The way the results are displayed in a separate layout. The B mode the results are displayed on the level itself. the choice is the preference of the developer.

    In a future update you should enter the documentation.

    My project is a platform game for mobile? This project is already adapted to mobile device , web and desktop . all buttons accept touch.

  • Is this now using the builtin C2 save/load slot system?

    - because wouldnt that be a problem when updating the game with new levels and such?

    i just downloaded this again to hopefully use localstorage, that saves only current levels and highscore.

    the versions 4.1, 5.0, 5.5, 5.6, using web-site storage.

  • the images can be used in commercial projects?

    yes

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thiagosantostsd

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