degaspc's Recent Forum Activity

  • He said 16-bit, not 8-bit.

    Outside this, some have also recommends you to create music for games?

    This level may be too ...

    youtube.com/watch

  • Uhm... Mario Paint? ...Composer?

    ?

  • Someone could tell me a great program for creating music and sounds in 16-bit?

  • Hi my name is Degas <img src="smileys/smiley1.gif" border="0" align="middle" />

  • I know the question is a bit obvious to some, but I can not at all. I would like to save an initial design of my game I'm developing, but I can not save it as executable .exe!

    I wonder if it is possible in the free version

    Thank you for your attention

  • This depends on the plot of your game, what you do is move it on a given platform, making some sort of movement while walking.

  • You can even try ... but I think you should model the 3D at some program like UNITY and put textures of your game ...

  • At least I've never seen anyone use .-.

  • To create a story, it all depends on your creativity ... try to relate the things you like.

    For character creation, you can use a program called GraphicsGale serving especially for creating sprites ... but if you do not know very well how to draw the sprite, make a larger version in a program for editing and then just decrease the image, adjusting the pixels that were misfits.

    Hope I helped <img src="smileys/smiley2.gif" border="0" align="middle" />

  • I would download Inkscape, it's a free program. Draw over your design with lines and export it to png.. Then in a program like gimp, import the png and scale it down to the size you want.. Probably you will have to change some pixels manually to get the look and effect you want, but it's easier this way then drawing one pixel at a time for most..

    Drawing small sprites that look good is really an art.. The way described above is actually cheating, but it can work if done correctly..

    Got it! Thanks helped me alot ^^

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  • An animation is made up of multiple pictures. Importing an animation in C2 is pretty easy when you have the pictures. You can create all the pictures by drawing them one at a time, or use a program like Spriter to animate the bodyparts after you've created them, Like beufreecasse said.

    Part of animating until I can do, but my problem is really transforming my character design project into something 16-bit, for example. This is my biggest difficulty.

  • First question is ofcourse:"What kind of sprites do you want to make?"

    If you want to create animated sprites, you will have to know a lot about the movement you're trying to recreate, so for someone who hasn't made them ever better to start simpler..

    If you want static sprites, you could try using programs like paint, gimp or work with vectors in for example Inkscape..

    Artwork could sometimes better be called Hard work, because creating something that is pleasing to the eye takes a lot of practice and hard work..

    I want to make sprites more or less in this style

    humanbalance.net/gale/pics/sample1.gif

    It's just an example.

    I know about handling a bit, the character design (how it is) I've already done it. I really do not know, it turns it into a sprite ...

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degaspc

Member since 22 Apr, 2013

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