Sparsha's Recent Forum Activity

  • Hello , in case you need help on this topic, I published a tutorial.

    It uses JavaScript. You may also include any other API using this technique!

    It covers all basic ideas for the mentioned purpose.

    Thankyou.

  • Hello Sidock, in case you need help on Firebase, I published a tutorial.

    It uses JavaScript. You may also include any other API using this technique!

  • Hello , in case you need help on this topic, I published a tutorial.

    It uses JavaScript. You may also include any other API using this technique!

    Thankyou.

  • Hello nacra, in case you need this, just published this tutorial

    This uses JavaScript. You may also include any other API using this technique. Thankyou!

  • Hello Madsoggytoast, in case you need help on this topic, I published a tutorial.

    It uses JavaScript. You may also include any other API using this technique!

    Link>>

    Thankyou.

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  • Nothing is guaranteed about UIDs except that every instance has a unique one.

    Oh I see...

    And thanks Ashley for taking so much pain in answering our questions and for Construct of course!

    :)

  • As you know things can make a computer slow down occasionally. To counteract this game engines have a choice of either slowing the game down, or skip steps, or frames.

    Most, including Construct choose the second one.

    Okay.. Thanks newt. :)

  • It would probably be better to use a Timer since frames can be skipped.

    Okay.. I understand now.

    I had never thought of using timber. Good idea..

    I will try again when I'm at home.

    Thanks newt!

    However what is the reason behind this? Is it because of skipping of frames as you mentioned?

    Or is it because of the reason I mentioned earlier? I have lot to learn.. I don't understand many things..

    (Not understanding makes me feel like there are hundreds of paths and i have to test each of them until I get the correct one)

  • Sorry to bother you again, I thought it should work...

    But the problem is that I am using many instances of bow..And I think as many of their frame timings are matching most of them are not spawning the arrow?

  • Oh!! Oh! Thankyou!! Thankyou Thankyou!! I had completely forgotten about that!! Thanks!

    I see the problem with me is that I keep forgetting..

    I shouldn't have forgotten that..

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  • For my project I want to spawn 1 arrow when the bow is playing at frame number 5 (Total 7 frames).

    The conditions in Construct does not have any such option.

    Obviously if I give the condition as:|Bow Animation frame=5|, it will spawn 3 or 4 arrows.

    (there's no condition such as: ->On bow animation start of frame 5)

    How to solve this?

    This is probably a beginners question...

    (Lol I thought I was an intermediate)

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Sparsha

Member since 17 Jan, 2018

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