shaircast's Recent Forum Activity

  • With third party plugin or exporters like Clay.io, CocoonJS Extension, Appmobi, etc.

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  • Ashley Tom

    After new releases, I can play 'new games' in Arcade with Firefox, but still not in Chrome.

    In console I got 1 error, saying 'Uncaught TypeError: Cannot set property 'kj' of null'

  • And can you explain the Anchor behavior to me? I read manual many times but still I can't get it... Is it only for HUD? Anchor behavior in moving sprites doesn't work?

  • Yes, and it's not about camera moving or something. It's about display size.

    If someone put HUD or sprites in the place, watching the window size line, that means he or she wants screen to show them in THAT place, not cropped by display border. In browser, you can deal it with letterbox mode, but in CocoonJS, you can't.

    And I wonder what can I do with it.

  • I don't know when I have to use crop or scale mode.

    It's weird when I get different results from layout.

    Only in Letterbox mode can preserve the position of HUD regardless of screen size, isn't it?

    Why CocoonJS doesn't support letterbox mode? <img src="smileys/smiley19.gif" border="0" align="middle" />

  • Hello.

    I?m asking for just ?schema? in this post, not complex techniques or like that(if you want, please post it!). So I?d so appreciate if you read this. This may help other hobbyists like me so much.

    After practicing tutorials and making some small games, I'm trying to make my first project(Luftrauser-stlye shooting game). I'm kind of newbie and not good at English so this would be kind of hard thing. But in this project, I want to try every features that many games have.

    My friends and I want to make native mobile game application. I know Construct 2 is basically HTML5 game tool, but event system is familiar to me than coding(it's like Starcraft Editor <img src="smileys/smiley36.gif" border="0" align="middle" />) and it can export native app through CocoonJS so I bought it. In my sketch, I need these things.

    1. Realistic physics engine

    2. Leaderboard

    3. Multi-touch

    4. Play in multiple screen size(diverse devices - especially Android)

    5. IAP

    6. Achievement

    7. Save & Load

    8. Localization

    9. Advertisement

    I think I can manage to make other features, but these 9 is hard to me.

    #1

    1 needs to make fancy moving and easy control. I tested physics and bullet behavior and many other events, but those still couldn?t get adorable controls. It?s my job to research.

    #2,5,6

    Clay plugin may help 2,5,6. Ok, but I don?t know whether Clay works well after exporting through CocoonJS. If it does, nothing to be worried.

    #3

    I heard multi-touch doesn?t work in native app. Is it true? I hope it?s not...

    #4

    Exporting with CocoonJS gives no display option ?letterbox scale?. When I choose ?crop? or ?scale?, both makes black blank at right or bottom side of screen. Many posts are talking about this, but I couldn?t find understandable answers. There should be no black lines, or black lines of same size at both sides. Have you ever went through this?

    #7

    Game will save things like level, items, exp, score, etc. Is webstorage enough? or should I use another?

    #8

    I?m living in South Korea. I made two apks of my previous game, English and Korean version , but Google Play accepts only one apk(so I failed haha). Maybe I have to edit source through Eclipse or something, but I don?t know anything of it. I guess it?s process like decompile?edit in Eclipse?recompile?export as apk... am I right?

    #9

    I?m using Adsense for my blog, but it?s for websites, right? Then I have to use Admob or service of other ad company. Clay plugin also gives advertisement options, but I don?t think its ad is suitable in my country. I guess this also needs edit through Eclipse which I don?t know how.

    # One more thing

    I think CocoonJS shows awesome framerate and it?s the best method to make native game app with C2, but also I think it?s a little bit buggy. I saw Ashley saying ?ask to Ludei? so many times in forum<img src="smileys/smiley36.gif" border="0" align="middle" />. In my previous game test, some features that worked in browsers didn?t worked in native app(It was absolutely simple events, picking some blocks and destroying). How about your project?

  • Tom

    Thanks, I'm pleased to hear it's fixed.

    By the why, why Scirra Arcades always needs a latest version? I think updated stable version would be enough to use.

  • God, I'm so impressed. Even more than Inception or Dark Knight movies.

    Thanks for making this.

  • Thanks, I tried it, but error message pops up,

    saying "Encountered an Improper Argument".

    Weird thing is, though I changed just 12700 to 12600,(just one letter is changed)

    file size is original : 2947kb, recompressed one:2956kb.

    What zip program do you use?

    I tried Windows7 default(right click and you know..).

    Edit:Finally it works. I made mistake in directory when recompressing.

    Thanks!

  • Thanks for quick reply.

    Hmm... I expect that, so I tried downgrade to r126, but I already saved my project so many times in r127 and they won't open in r126, showing error message.

    Actually, I didn't want to use beta version, but Arcade needs it so I installed.

    Ok then, how can I downgrade my files?

  • I just exported my project to CocoonJS ,unminified, and installed launcher in my Android phone and iPod. I tried to test my game in mobile phone but screen shows nothing but a black screen with fps:62. Console says there's problem with "c2canvasdiv". In iPod, even black screen didn't show up. It just crush and closed.

    I'm using r127. Help me please :(

  • 15 hours left now, and I finished my work, and submitted.

    This is my first participation, and all I feel is wow.

    Ellipse Madness

    This is my game. Your replies will be really helpful. Thanks again, C2 Forum.

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shaircast

Member since 21 Apr, 2013

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