Log Entry #3
Stardate: -308797.2888127854
The multiplayer plugin has been released today, so many of us have looked into how it works.
My first impressions: It needs time to learn everything completely.
It has the most/best functionality than any other Thrid Party multiplayer plugin.
Ive already worked a few hours with it, and i already can see the light at the end of the tunnel,
since im making an RTS, i dont need input prediction or lag compensation (probably).
That saves me alot of time, mostly only the units need to get their position synced.
Here a bit of math: 1000 Units x 8 byte (Angle and Position) = 8000 bytes = 8Kbps.
So the problem with the bandwidth limit, is not present for me,
another plus point for having only 2 players per room
But what is going to happen with the multiplayer (Construct 2) once it's out of Beta?
There has been mentioned fees for using the signalling server, additional license and similar stuff.
All of that listed above, would be fully understandable, since we currently use server capacity for free.
So at least I would have no problem with additional fee, since that also would support scirra even further
But on the other hand, i also can see the developer that want's to develop and test his multiplayer,
without additional fees (Per month or Per year) so he can keep the costs low before releasing the actual game.
No matter what Scirra does, im sure it's the right thing, and that it benefits everyone.
At least the Multiplayeris great from what ive experienced till now, and i appreciate it really, really much.
Now to what ive achieved in SoW in the past few days/weeks:
Mostly fixes and improvements on things like: Maps, Texts, HUD, Fonts and other art.
But the biggest change is going to be the addition of Multiplayer in the ltest build(0.5.2) & the 2 new maps that got added, Highway & The Bridge:
Someday im going to make an overview with all maps that will be available on release
The current count of maps that we have: 6 Different maps ranging from a width of 4000 to 8000 pixel.
This time im not explaining anything but maybe next time.
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