SgtConti's Recent Forum Activity

  • *Reserved*

  • This is my current(First) project, im working on together with a friend.

    A few stats (C2 Relevant)

    02.02.14:

    12.02.14:

    16.03.14:

    29.03.14:

    22.04.14:

    13.07.14:

    10.09.14:

    Also, it is currently on Steam

    Shadows of War is a 2D Real-Time Strategy sidescroller game.

    Classical RTS elements combined with new one, into a 2D game.

    Fight in massive battlefields against your worst foe!

    Challenge your friends in a 1v1 battle, show them who is in control.

    Some maps also have unique elements, that requires you to change your tactics. The bigger the map, the harder it will be. You always need to have an eye on every section of the map. Be fast to take counter measures of the enemy's attacks!

    The game also offers the Hardcore mode, for old-school gamers that needs a challenge.

    You are low on money, which means you can order less units onto the battlefield.

    Support strikes will be rarely used, since they're costing too much.

    Keep track of your tickets, you can't lose a single one!

    You really need to do everything to prevent the enemy from marching into your land.

    Always do your best! Else, loosing can't be prevented.

    Remember the good old days, where games hadn't got any XP system?

    You only played for fun, not for unlocks or that stuff? Like that?

    Then SoW is the perfect game for you, no DLC, no XP, no Micro-Transactions.

    1944, a German Science project, was sealed and hidden.

    It was never meant to be found. But in 2013, a new Federal Chancellor was elected.

    Then, old research projects were activated again, this is where everything began...

    One of the projects, were a bomb, not a casual one.

    They built the bomb after the blueprints they've found.

    Then they tested it, the bomb detonated successfully, with a devastating effect.

    A world was left, that were pushed into the shadows, no hope, no life as it is known.

    Nations in despair, began to wage war. The world, at the brink of total destruction.

    Now we are here. No alliances, all fighting for survival.

    Russia, now facing Germany again, on the battlefields of Europe.

    • A 2D RTS Sidescroller Multiplayer game.
    • Multiple Modes: Conquest, Rush, Classic Skirmish.
    • 20 different unit types including: Dropship, MBTs, Helicopters.
    • Over 5 support strikes: Artillery, Tomahawk Missile, Harrier strike.
    • Big and unique maps.
    • Intense Online multiplayer battlesCompetitive (1v1) multiplayer modes.

    Screenshots:

    Social Media and usefull sites.

    Facebook

    Twitter

    IndieDB

    Homepage

    IndieGameStand

    Desura

    Thank you for reading, be sure to checkout our Twitter & Facebook, to get the recent news about SoW and other projects

    • Conti
  • Sure that would be a solution too, but mine has only 2 events ;)

    Im sure both are pretty good & working.

    -Conti

  • AndyKayJah its because both events get true in the same tick.

    In had the same problem.

    way to fix it: Add a Wait DT Seconds

    before the Request fullscreen and Cancel Fullscreen

  • I can report exact the same.

    I still have plugins in the exporters\html5\plugins folder.

    Plugins that were installed in C:\Users\%user%\AppData\Roaming\Construct2\plugins :

    Magicam & noisejs

    I deleted those two above, and then it worked normally.

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  • Link to .capx file (required! If link is blocked remove the http and www parts):

    Not Required for this bug.

    Steps to reproduce:

    1. Start C2 (Steam)

    Observed result:

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    ACE table: Expression ID duplicated in ACE table

    Condition: exp_ids.find(id) == exp_ids.end()

    File: c:\c2\source\exporters\html5\..\..\common\ERAHelpers.h

    Line: 259

    Function: void __cdecl era::ACETable::AddExpression(int,int,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,void (__cdecl *)(const class era::StaticResult **,int,class era::StaticEvaluation *))

    Build: release 159 (64-bit) checked

    Component: HTML5 exporter

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    Expected result:

    It should start normally.

    Browsers affected:

    Chrome: no

    Firefox: no

    Internet Explorer: no

    Operating system & service pack:

    Windows 8.1 64bit

    Construct 2 version:

    R159

  • Arima , good luck with the development, marketing & selling ;)

    Getting a game on Steam is (as i feel it) very hard.

    Im looking forward to seeing more of it <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Nice to hear, where would you release the game?

    Im currently making an HD game too, so i know the problem with the VRAM, sadly, my game will not be able to get the next 2 years at least on Mobile Devices, since they cant handle a 1080p game with assets of the size 9000x1080.

    I would love if C2 would have some kind of a screen-resolution control.

    Currently its only possible by setting canvas size and then layout scale.

  • Arima thats some really nice character art you got there.

    Is it a Tablet/Phone/Phablet game?

  • Well, i am using that method, the performance isnt the problem,

    especially with ASM.js But i have the problem,

    that the object moving on top of the terrain often glitches into the map.

    It basically ignores the collision polygon.

    Sadly this problem exists since i began to use C2.

    //Edit: Yeah, i meant asm.js , i hate auto-correct on phones ;)

  • Link to .capx file (required!):

    Link

    Steps to reproduce:

    1. Make two objects with physics.

    2. Disable Collision between those two objects.

    Observed result:

    Collision still enabled

    Expected result:

    Collision between objects disabled

    Browsers affected:

    Chrome: yes

    Firefox: yes/no

    Internet Explorer: yes/no

    Node-Webkit: yes

    Operating system & service pack:

    Windows 8.1

    Construct 2 version:

    R153 - R158

    What games inspire me:

    Super Meat Boy

    Braid

    FEZ

    These games show that it is possible to achieve whatever you want, as long as you work for it really hard.

    Best inspiration i got so far, was watching Indie Game: The Movie

    Team Meat & More talk about, whats it like to be indie, what problems you are facing and struggling with.

    I really can recommend it.

    Also the Special Edition DLC (On Steam),

    where you see what happened after the release of the games,

    that were presented in the Movie.

    So basically the persons behind the game,

    inspired me, not the games itself.

    Hopefully more people see it that way ;)

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SgtConti

Member since 20 Apr, 2013

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