Gadgetkk's Recent Forum Activity

  • This is tower defense game screenshot, but shows what I'm wanting to get close to doing in my game...

    The way the options pop out from the selected object.

  • Hi everyone,

    I’m building a RTS like game and need to create an interactive UI. Are there any examples to show how to do this or addons that make this a relatively simple task?

    Everything I have been able to find is all about status UI elements.

    Thanks in advance.

    Tagged:

  • I have and it doesn't seem to have an impact.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hi Everyone,

    I'm making a game similar to factory town and I'm trying to simulate the paths where the NPCs prefer them over the normal terrain.

    When I look at the path finding docs, I see how to make an object less desirable to path along, but there a way to make something more desirable to path along?

    Thanks in advance.

  • HA!

    I looked at that a thousand times... guess it's time for glasses.

    Thanks for the assist.

  • Hi Everyone,

    I'm trying to do a simple spawn timer where when the objects collide the pink object changes to a different animation frame and starts a timer.

    I want the animation to change back when the timer ends. However, it doesn't look like the timer is even starting. Please take a look and let me know what think.

    Thanks in advance.

    Tagged:

  • Hi everyone,

    Does anyone have suggestions for how to make simple RTS build-it interface?

    At the moment I have 3 separate objects for it…

    - UI button

    - Cursor icon

    - actual built item

    Is this the best methodology to use or is there a better/easier way to do it?

    Thanks in advance,

    Gadget

    Tagged:

  • Hi everyone,

    Could some point me in the direction of how to create a creation timer bar?

    Just a simple RTS style bar that show the progress of of a unit being created.

    Thanks I advance.

  • Hi Everyone,

    Does anyone know if there are any plans for new behaviors to be added that are more basic for different game types?

    Most of what I see being worked on in the Beta releases is advanced stuff that I will personally never be able to use (not saying it shouldn't be added though). But I see a lot of basics missing.

    Most no-code-needed engines I see have a high focus on platforms (I'm because the are the easiest to set pre-built functions for), and construct is no different. I would love to see more options for other genres

    Some ideas of basic functions I think should be added:

    - RTS Behaviors

    - Ability to click and drag to select multiple objects.

    - Click and move to closest point pathing.

    - Placing objects in-game (ie shadow representations and placing)

    - RPG Behaviors

    - Inventory actions

    - Combat behaviors

    These are just some thoughts I have.

    I welcome constructive conversation.

  • Hi Everyone,

    I'm playing around with a netstorm clone idea. In this game the player puts bridges together to connect islands and the bridges are sort of like tetris pieces.

    The part I'm struggling with (at this moment) is how to have a sprite only path along what would be considered the bridges without having a bajillion (technical right there) solid objects.

    I tried doing having the pathing prefer the bridge sprites, but they will still cut corners and don't follow the sprite (I did set the bounding box to exactly the image and didn't just leave it at the whole box).

    I've attached what I have done so far, but it has different pieces as I have tried out different options.

    drive.google.com/file/d/1dPAi2NVLRfhSrmRcdRrHM9FZcn4Iahls/view

    Thanks in advance,

    Gadget.

  • Hi Everyone,

    In my game I'm wanting to use a text object to show the value of a variable in an object. But there several objects and I would like each of the objects to have their own assigned text object to show their own variable. (Make sense?)

  • I disagree.

    If you press 1 while in the game you can put down another turner and the original turner will be firing even though it isn't getting hit.

    I recall having this same issue with previous attempts to use construct, it doesn't easily differentiate objects from each other like visual engines do.

Gadgetkk's avatar

Gadgetkk

Member since 11 Jan, 2018

None one is following Gadgetkk yet!

Trophy Case

  • 6-Year Club
  • RTFM Read the fabulous manual
  • Email Verified

Progress

8/44
How to earn trophies