Gadgetkk's Recent Forum Activity

  • I was actually able to get both ways working. But the tiles way had it’s own challenges. I ended having to turn off the solid setting on the object selected, then move the object, then turn the solid back on. Cumbersome, but it was doable.

  • Not using tile maps. By dop2000 gave me what I was looking for. I forgot the parenthesis. That’s why I could get it to work.

    Thanks everyone.

  • Hi Everyone,

    I'm doing a TD game and am struggling with how to have the object to build follow my mouse but snap to a grid.

    So i'm currently doing a set position for the object to build with mouse.x and mouse.y. works find except their is no grid snapping and the mouse moves.

    Any thoughts or examples on how to do that?

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  • Ok, I was actually able to figure out how to do what I needed.

    Here is the solution for anyone who needs it.

    On clicking the object is changed from solid to not.

    then the object moves.

    added a 'when not moving' condition, the object is solid.

    So just temporarily turning the solid off.

  • Hi Everyone,

    Trying something different here with my tile game. Someone mentioned in my last post there was a 'can move to' option under the tile movement behavior. So I have been playing around with it. It definitely simplifies some things, but not others.

    My struggle is that I am wanting an object to test if the tile next to it is free and if so move there. If not, go to the next argument. But the only way i see it to test for 'free or not' is if there is a solid object there.

    But if I make all the objects solid, they mysteriously ignore everything else and won't move at all.

    So ok, I saw in the manual you can enable/disable the solid function. So I thought if I added a disable, then move then enable action sequence that would work around it. But it didn't.

    So how can I accomplish what I need?

    Here is a link to the game: drive.google.com/open

  • Hmmm... I will look into that because that sounds perfect, but I don’t remember seeing that option.

  • Ok, that worked. I was wondering why my tiles were off, but I couldn't figure out how to see the points again. But I figured it out. Thank you.

    So here is my really big question... why does it need to be a copy of the family and not use the same family? Some age old family rivalry?

  • Here you go:

    drive.google.com/open

  • I'm not sure how that would have worked, but I tried it anyway and there was no different.

  • Ok, this may be my bad. But my family called Tiles is a collection of 5 objects/sprites. They are no tiles.

    I looked at the tile example per your instructions, but I do not see the relevance to my dilemma.

  • So I think there are 2 issues with that...

    1. I'm not using a tilemap.

    2. I'm not wanting to check where is the mouse is being clicked.

  • Hi everyone,

    I'm new to Construct 3 and went through the ghost shooting tutorial. So I'm now trying to make a simple puzzle game to get my feet wet.

    What I'm trying to do is when the player clicks a tile, I want the tile to move to the left IF there isn't already a tile there. Below is an image of the events I put in but it isn't working as intended. The tile will move whether or not there is a object in the way.

    Any assistance is appreciated.

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Gadgetkk

Member since 11 Jan, 2018

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