Furdy's Recent Forum Activity

  • Same problem here

  • Thank you for your response. I would like to try my way. However I do not know if it will work. I understood you can give google other bankaccount after registering for the payments. So what is important for me tot know is. Do you need to keep using the credit card number you registered with? Can you delete the number on the android account?

    Thanks again for responding.

  • So I would like to make a developer account on Android. However I am in need of a creditcard. In my country most people do not have creditcards and we never use them or need them.

    I do have a Paypal account in wich I can use to purchase app but that does not seem to work for a developer account.

    So is there a way around this. Can I use my regular bank account to get money from my earnings on the playstore while first paying with a virtual creditcard with a 20 euro value?

    Sorry for my bad english I hope someone can help me.

  • So I would like to make a developer account on Android. However I am in need of a creditcard. In my country most people do not have creditcards and we never use them or need them.

    I do have a Paypal account in wich I can use to purchase app but that does not seem to work for a developer account.

    So is there a way around this. Can I use my regular bank account to get money from my earnings on the playstore while first paying with a virtual creditcard with a 20 euro value?

    Sorry for my bad english I hope someone can help me.

  • Thanx for response. I like your idea. I will try figuring around how to do that. But i might as well create one app with the option to remove ads. How are the experiences with inapp purchases using cocoon js? Is it reliable?

    Thanks again for the response

  • So I am about to finish my game. I currently have advertisements in my game. I would like to have a free version with ads and a paid version without it. I am using Cocoon js to get it on Android.

    My question is. What is the best way to do this?

    I was thinking of simply creating one version with ads and one without. Leaving the rest intact. But should I do that with disabling ads in cocoonjs or should I disable them in Construct 2?

    Is it best to leave the ID the same so it overwrites one. For example: Somebody tried my free version and decided to get the paid one and it overwrites the free version but keeps the save file.

    Thanx in advance for anyone who wants to help me.

    Plz excuse me for my english.

  • thank you

  • So I would like to add ads to my game. I am using cocoon js and plan on using mopub and admob.

    Are there any costs at all for me? Or are there no risks?

  • I use a addon for the sprite font however this does nog work in cocoonjs. Is this a known problem? Is there a work around?

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  • Nobody?

  • So i used the sprite font addon so my letters wouldnt be so far apart. However the addon doesnt work with cocoonjs. I Trier the launcher and an APK file. Is this a bug? Is there a solution?

    Sorry for my bad english

  • I have 2 questions.

    1. With all the new updates to cocoonjs is it now possible for sound positioning?

    2. Can you scale down tiled backgrounds? For example with a normal sprites the size maybe 100x100. However you can see some pixels so I make the object smaller and it looks sharper. As far as I can see it is not possible with tiled backgrounds

    Sorry for my bad english.

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Furdy

Member since 17 Apr, 2013

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