I have been using "regular" audio in my game. But now I need a sound that makes it at an object. So the closer I get to the object the harder it sounds.
The object is a cannon who fires a bullet. sound is "poof"(for example) So I want that when I am standing next to the cannon poof is louder then when I am further away from it. I also have multiple cannons.
So i use the action: Play at object.
Then I get some options I dont fully understand
Inner angle:
outer Angle:
Outer gain:
I triend all different kind of settings but none of them work.
I tried looking for tutorials but can't find them about this specific subject.
Can somebody please help me fix this problem. If you need any other information let me know. I rather not give my capx I hope you understand.