TwinBlazar's Recent Forum Activity

  • From my last game, Project Dimentia Bodhisattva, (http://www.newgrounds.com/portal/view/660664) (the game takes 5-15 hours to complete. Use Chrome on Windows if you wanna play.) I see a few players ran into situations where the game is not saved. I can narrow down the problems as follow:

    1. They don't have enough storage in their browser's setting.

    2. Some of their browser's plugin/setting prevent the game to save.

    These issues could be remedy by setting the right parameters in the browser and/or disable certain plugin, but when I was aware of this, several players were already affected of this issue and they lost their game progress.

    The problem is that On Saved trigger will only be fired if the save is successful. If the save is never successful, the trigger is never fired - and game is never saved. There is no "On Save Failed" trigger, I see.

    So I would like to safeguard this for my next game. My questions:

    1. Is there some sort of way that I can track the saving progress of the save game function before "On Save Completed" trigger?

    2. "On Save Completed" trigger is the only opportunity to get the "saved data" JSON, but if it is never triggered, I can't get the data. Is there an alternative way to get this JSON without saving the game? (Are there other plugins out there that allow you to access this JSON?)

    3. Are there some sort of Javascript codes/plugin/etc. that allow us to check for remaining allowable memory in browser or the like? At least, before the game starts, we should be able to test if the game can save properly or not.

    4. Any plugin/alternative/suggestion/other method for save/load game?

  • fps box keeps scrolling downward? Is your "camera" object going up and you haven't set parallax setting to 0,0 for the layer housing the fps box?

  • I see we have actions that could disable effects from events, but before I go down and dirty with that, is it possible to turn off all effects for the layers and layouts of the whole game in one go? (while still using WebGL, of course)

  • GPU, Graphics Processing Unit, not CPU.

    Also, this is for acquiring some additional info on remote client machines.

  • I want to know the % utilization of the GPU. (Just approx., no need to be exact)

    Is it possible to acquire this in a similar fashion to the system expression cpuutilization via Javascript or something else?

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  • RamPackWobble Ah, this works when the player changes tabs, etc., but there is one problem left unresolved - suppose you run the game (either preview or exported to HTML5 and upload to Dropbox) and you right click on the black area that is outside the game's window, "on suspended" won't be fired in this case. Also, the right click contextual menu will pop up and the game will not be "focused", meaning all the keyboard events will not be fired.

    What you suggested works to a certain extent but it does not solve the whole problem fully. Nevertheless, thank you for your answer.

  • I am making a game to be hosted on Newgrounds. The game uses mouse control, and what I want is when the player clicks outside the game's area, the game should be paused.

    I already got the logic part in my event sheet about game pausing, but is there any way in Construct 2 to see if the player has left click/right click outside the game's window or if the game has lost focus?

  • usually, closed bugs like this are ignored. I suggest you to open a new bug report, to get some attention.

  • I got answer for no. 2:

    The maximum file size for uploading to Scirra Arcade as of now is 47.68 MB only.

    Newgrounds offers up to 250 MB for zipped HTML5. I hope Scirra Arcade will increase this limit in the near future. Right now, roughly 60-70% of my zip are pretty much from those ogg files.

  • 1. I see that r190 can't export to Scirra Arcade, but here's the thing. Is there any special format behind the zipped file to be sent to Scirra Arcade? Can I export my project as a HTML5 Website, zip it, and upload?

    Note that I know I could just update r190 to the latest version for this, but I do not wish to do so right now, as the game is in the stable state in r190. If I update to the latest version, I will need to triple check everything is working correctly and validly once again, and I do not have the luxury of time right now.

    2. Is there a size limit for uploading to Scirra Arcade?

  • V.1.2 is up. Added keyboard configuration and bug fixes.

  • Currently I have a user complaining to me that his Firefox does not save the game. (There will be a signal in my game if the save is successful, and I know the game failed to save because the signal does not occur.) Other people's browsers are doing fine without any trouble.

    What could be the reason for this? I could not reproduce this issue on my side, so I have to instruct the user to "dig" through his browser somehow. What are some of the tools that could be used to investigate save game data or the container housing the save game data?

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TwinBlazar

Member since 14 Apr, 2013

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