dcadjust's Recent Forum Activity

  • If you are using an event to "Create player on layer X" then the layer should really be reference by the "layer name" rather than by the (number).

    IE Create player on layer "player" ; instead of Create player on layer 3

    If you are referencing the creation of the player by the layer number, those numbers will change depending on your ordering. If you always reference by the name, it won't matter what order they're in - it will always go to the correctly specified layer.

    ~Sol

    Thanks for replying

    I do not use an event to place the sprite on the layer, but I have tried this and the results are still the same.

    Here I have the player animations (also on “player” layer)

    When using an event at start of layout the animations still appear on the layer below - tiles

    Image here - http://imgur.com/a/jotze

  • Hi All

    Not sure if this is a bug or if I am doing something wrong. Can anyone please share some thought on this problem.

    I have a platform game with several layers. My player is on a layer called “player” in all layouts.

    All is good and well. When I test the game in debug mode he is on layer “player” at run-time, but as soon as I add an additional layer and I test the game the players starts on the wrong layer at run-time. (So far it seems to be one layer lower) I doubled check the player settings under common and the player is definitely on the “player” layer.

    Any idea why this would happen? It is a problem as the player will appear behind my backgrounds when on the wrong layer. I would like the player to be on the layer I set it to.

    Thank you

  • Good luck with your game and congratulations!

    Just finishing it and getting it on Steam is quite an achievement. Time for that 2 years of effort to start paying off

  • Thanks for this. It helped me resolve a related problem today.

  • Awesome, thanks for sharing this.

  • Huge potential here. I agree with TabloidA, would like to see what you make of this.

    Good luck.

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  • Are you planning on sharing a video or demo? That would give us a better insight into your game.

    Is this going to be the final graphics for your game or is it place holders for now?

    Good luck with your game.

  • yep that looks gr8

    Thank you

  • LOVE that sprite art I am a big fan of mega man hope you release a demo soon I would very much like to play it

    Thank you PrinceofMars

    Yes, I'm focusing on getting out either video footage or a playable demo. The Pictures do not say enough of this game which makes it difficult for my fellow developers to provide any constructive feedback. I'll keep updating here with more images, but work hard on delivering a video and a demo. I am glad you enjoy the art style. I will definitively improve on this too as the game progresses.

    Phew, so much to do. Need to stop babbling and get to it.

  • Pixelbot Cypix and the Datasphere Menace

    A very early look.

    A Pixel Platformer where you control Cypix to discover why machinery has gone haywire and attacking everyone and anything. Although Inspired by Megaman the game will play different from your average pixel platformer from the NES days using physics and game play elements for the modern day.

    Level selection will be open and you will gain weapons and items as you play through the game allowing you to beat other levels or access previously inaccessible areas.

    The game will also have at least one vehicle ( a Jump ship) to pilot and maybe more.

    Right now levels have few enemies but I am concentrating on Cypix's items, weapons and upgrades first. Once that is in place I'm planing to showcase this in a video to get some feedback and see if this game is with pursuing.

    Need to be sure as it is a lot of work

  • dcadjust - Nice game and it really is hard.

    Thank you for trying it and the feedback.

  • This game is hard.

    Yes, it is quite hard, when I started I kept thinking about Flappy bird's difficulty, and wanted to make something like that, but a little more of an adventure. This is how the game came to be.

    Thank you for trying it out.

    But I can add, once you get the timing and the trick behind it, it becomes way easier.

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dcadjust

Member since 11 Apr, 2013

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