dcadjust's Recent Forum Activity

  • I get this too when trying to preview any game in Crosswalk Player. Works fine in Chrome on my pc Win 7 x64. (R213)

    If I remove the audio object the preview runs fine in CP.

  • HI Dcadjust,

    So are you going to do this yourself or is the Job offer still up?

    If so i would like to help,

    If you email me at wildroostergfx@gmail.com,

    I can send you some samples,

    Also be sure to check out my website http://www.themicrominis.com for more stuff <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Daniel

    WRGFX

    Hi WildRooster

    I am going to give it a bash first. By the end of the project if I still feel I need help I'll splash out some cash to get the main character redesigned, but I'll keep you in mind. I see there are quite a few talented artist here on the forums.

    Thanks

  • Hi, Sam.

    Well there is nothing bad in using someone else's style.

    Just look at the Terraria that used Final Fantasy's IV-VI.

    You can begin to repaint other games sprites and with a time you will add your own things into it

    and just someday - you won't need anyone's help at all.

    That's how artist learns to draw. Practice, practice and practice!

    Godspeed!

    True words spoken. I suppose I can keep on practicing.

    The game will not be done for several months, maybe by then my pixel skills have evolved enough and I can look at redoing the main character. If I still struggle by then I can always get help from someone with more skill

  • Hi All

    I am in the need for a pixel artist to create one character for me in 8 bit style. I have already done a character, but its based on the Megaman characters so will probably not be allowed. Nevertheless, I really liked how the character turned out so I'm looking for something as in the below url.

    (Sorry images are blown up, but you will get the idea)

    https://goo.gl/photos/NvCeBuwKg4M4N4RM6

    The character needs to have a cool helmet with visor and the antennas on the side. It should be kept basic to fit in with an 8 bit game as that is what I'm making. In the end I will need 8 frames for the character. A 3 frame walk cycle will do. a Jump sprite, a sprite firing from his hand, one ladder climbing sprite which I can mirror to make him look like he is climbing and a wall jump sprite alla Megaman X style and last, but not least an idle sprite.

    The size needs to be 32x32 pixels.

    If anyone is interested please pm me with an estimate on cost and time. I can pay via Paypal?

    Thanks

    Sam

  • pls someone already ban these "performance trolls".

    anyway - profitability is not ultra high mega giga whatever someone said - because it's a html 5 game engine. that means - no real native performance ever. even cocoon isn't native. it's a wrapper, but a better one then crosswalk.

    if you want real native performance for android pls go learn Java and DIY, whole engine and game all over again, we're tired of listening to your whines. if you want IOS - go learn XCODE and make native game with whole engine again.

    c2 can't simply jump from HTML to C++ or Java (or both) because it would require starting from nothing to create engine (whole construct) in c++ or Java (or both) - to get native performance. so stop your whines for god sakes, because there will never be native on html. it simply doesn't exist.

    now a couple of pics for you whiners to finally get it in your thick skulls:

    http://www.ntu.edu.sg/home/ehchua/progr ... rocess.png < - this is a c++ generating code. you write your code, then you build it and an EXE pops out (step 1-4). After you run exe only 2 steps have to happen - loader and execution - that is native performance - when you load compiled code and it executes on cpu. simple as that.

    and this is for C++.

    now for javascript:

    http://qph.is.quoracdn.net/main-qimg-ab ... _webp=true

    when you write down your code it has to get INTERPRETED. that is different from COMPILE. when you get to execution step

    the nature of javascript is dynamicall so it has an interpreter that will constantly generate new bytecode. that bytecode will again run into execution - therefore you have a step more then with compiling. now you're wondering what interprets javascript - our browser. and browser is a compiled exe. get why there is no native with javascript? it can be fast, it can be good - but native - never.

    SO FOR THE LAST GOD DAMN TIME - STOP YOUR WHINES AND GO LEARN C++ OR JAVA IF C2 IS BAD TO YOU.

    Agreed. For those who wants nafive performance I recommend Fusion 2.5. This app has native android and ios exporters and you do not need to know how to code. I own it but rarely start it up. Because 1. C2 is easier to use and does not hamper me and 2. I manage fine with crosswalk and its performance. Busy with a platformer for android and I test via crosswalk player regularly and the game runs fine. Also remember as time goes by software improves and hardware becomes more and more powerful. Eventually the line between wrappers and native apps will be blurred. So lets just enjoy making games and work with what we got. If that does not work for you then yes, follow above advice and learn to program.

  • Not bad at all. Thats what we aim for. If it kicks off and your installs become a lot you are good to go. I also use admob. How do you get your banner so small? Mine is way bigger. Good luck with your game mate.

  • Wow. I see 1000 to 5000 installs. That's great man. I hope it grows by a million more. I don't mean to pry, but may I please ask. With the total installs you have are you at least making some money?

  • Howzit Hasnan999

    The mechanics and idea is pretty good. I would have liked to see a bowler in the game instead of the ball just coming in from off screen. I think if you take this framework, evolve it and build on it you might have something good on your hands. Overall a good little game to play while you waiting in a queue. Cheers.

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  • Very nice and I love your artistry. Wish I could draw like that.

  • Wow, that's cool man.

  • dcadjust remove line else and see what happens

    Hi Lordshiva1948

    Tried that.

    Its still all messed up, but its OK. For now I'm just setting the scale from 1 to 2 and back to 1. This will do for now while I work on the game. I can come back to it later and figure it out. Can't be that difficult

  • Hi all

    Please help

    I am stuck with the following problem. I'm sure this will be very simple to solve for an advanced user. (Or someone with better math skill than myself.)

    What I want to achieve is to smoothly scale an object while it is overlapping a specific tiled background (from any angle). So as soon as it overlaps it needs to scale to double its size and when it is not overlapping scale down to its original size and for the life of me I'm not getting it right.

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dcadjust

Member since 11 Apr, 2013

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