RookieDev's Recent Forum Activity

  • Hi Everyone!

    I just wanted to take the time out and say thank you to all the people that helped me out.

    If it wouldnt be for the community here at scirra.com i would of probally given up already.

    I have already surpassed what i ever thought i myself would be capable of doing.And thats making a game thats not only playable but enjoyable aswell.

    Once again i owe it all to the comunnity and to the awesome Developers/Mods we have lurking the threads.

    Thank You Guys for this life changing experience

  • Awesome! This looks great for only a few days,Keep it up and you could be pro in no time! Great job

  • TELLES0808

    You might want to make the text appear offset to the main position so your finger isnt blocking the words like jac said.

    other than that i love the pixel art and it runs smooth.

    I actually want to see where you are going with this game it looks interesting

  • Hi Everyone,

    I want to clarify the title,I want to know is it possible to check if Objects are right next to eachother without Arrays?

    In my case im looking to make my plain dirt tile turn into a grass covered dirt tile after a breif wait period,But only if it is already next to a grass covered dirt tile.

    Thats why i needed to know how to check if tiles are side by side.I also have plans to use this same style of events in different parts of this project.

    Thanks everyone i hope i was detailed enough.

  • EncryptedCow Thanks man,I was looking at the way you did it,It kinda confused me at first but i seen the layout was the same size as the window view.Thanks again

    i will also send you a little sneak peek at my new backrounds.Check your pms and tell me if you like them

  • Have you been using Yann's? His method uses those sin/cos equations to locate

    the neighbor to check, while mine will check based on set variables in the if/then loops you're talking about. They both do the same thing, but his is more graceful, and I really like how he did it. Mine is a very straightforward approach, but uses a lot of actions.

    If you've been going off of his example, I would say to stick with his.

    It sounds like you have been, so keep doing that! Mine was more intended for an example of one way to implement it and show it could be done, but I'm not a super wizard so it uses more events than it should. Then Yann made it into, in my view, a proper implementation for a game with more control over the generation and is overall a cleaner and efficient method. He did an awesome job making it better with his optimizations and I learned quite a bit from it, so thanks Yann!

    Lastly, I put that disclaimer into mine because it's an example and not very efficient. More specifically, where you pointed out, it will create EVERY tile in the "lvl" array. This is fine when it's in a small scale, like how it is now you shouldn't get more than 7-8,000 tiles/objects in your layout. But if you go larger than that, like say to a terraria sized level, you're going to get tile counts to the millions. Just a small sized level in terraria is 4300x1200, or 5,160,000 potential tiles. You're not going to want to create all of those tiles, it'll bog and become unplayable. You'll want to implement some way to only have a set amount of tiles in your layout at once, such as what's going to be seen in your game window. I've got something already made that I can make an example from and show you if you want.

    Best of luck with your game!

    I would love to see the example of only having a set amount of tiles in your game window at once.If this is possible i could do things i never thought possible with construct 2. Im making a terraria/Minecraft style of sandbox game.

  • EncryptedCow,I want to thank you for showing me this,but i was really looking for directive.I am grateful to get help from you but at the same time i dont want you to think im asking you guys to make my game for me.

    i have a few questions about this if you have the time to anwser.

    Will this work with any size layout if i just pin it to the window view,and on my gui layer?

    Also would this work the same if i draw the array slots in the box?

  • Hi everyone,

    I am wondering how to go about making an inventory that is in a Draggable Box that i can have on touch screens.I want the player to use his/her finger to pull up the draggable box from the bottom of the window veiw.

    I just cant seem to figure out the first step to go in.I cant fathom the thought of having my inventory in a seperate layout and having that layout draggable.It dosnt sound like it would work that way thats why im here.

    If all else fails i would love to have an inventory similar to Terraria or Minecraft but how to i make a layer popup within a layer if that sounds about right.

  • Paypal is the best way if you do not have a credit card.

    Simply go to your nearest store that carries paypal reloadable cards and put the amount of money you need at the register.After that go home load up your account and buy Construct 2 because its awesome.

  • Hi Guys How Is Everyone,

    i have a quick question about switching layouts.

    Would it be possible for me to switch layouts and have my player spawn in the exact place i have placed him in the Default Layout if both layouts are the same in size?

    And if this is true would i just place the same code i used in the default layout event sheet to pin the player to my mask?

    Im asking this because im getting a funky outcome when i switch between layouts.My player ends up staying in the air and my invisible mask falls straight to the bottom of the new layer when switching.

    Thanks everyone for helping me with my issues.

  • mystazsea awesome.I dont even know why i didnt think of just sticking it to the window in a fixed fashion like my UI Buttons.Thanks man for giving me a different way of looking at it.

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  • Hi Everyone,

    I was wondering how to make Rain or snow fall from my window viewport.

    I want to make it look like its raining to the player instead of making it rain throuhout my entire layout.

    I have seen some capX files but none talk about specifics on how to make it fall from the players window view port

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RookieDev

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