RookieDev's Recent Forum Activity

  • Ok ArcadEd i think i see what i was doing wrong,I have All of my solid blocks that are bulding blocks in a family.I was destroying all solids.

    But after seeing this it looks like i have to create a seperate event for each Block tile i want to destroy in this fashion.Is this true?

  • Thank You ArcadEd i will check this out right now,I thought it was something that i was doing wrong.

  • Hi all,

    I am wondering if it is possible to have a mouse click detect an objects UID.

    I ask this because i have a good many of Dirt Tiles in my world and i want the player to be able to destroy and create them at will.

    The issue im having is when i destroy a tile it destroys all of my dirt tiles,I came to the conclusion that it must be some sort of issue on my part.Can anyone fill me in on this?

  • I will send you my capX file that i had blackhornet check out.I will send it to your PM box Sushin because i have alot of art i dont want passed around.Thank you for your reply,and i think after you see what im trying to do it will help.

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  • Sushin I was told by people on the forums that we could not deactivate objects that are at a certain distance.I have never seen any tutorials of Deactivating objects out of veiw for construct 2,I have seen the trigger once function before but i never used it,I would love to know how to deactivate objects at a certain distance,But at the same time have them reload when you are close again and still be in the same place.

    Sorry about that i do see the event you said to use but will this work with arrays?

    Or will this be better to use if im placing tiles manually?

    I am just trying to figure out the ins and outs

  • I would love to see a sandbox game tutorial,That would be epic

  • Im struggling right now finding the balance between having the right amount of objects in my game to prevent lag. I was wondering if anyone has created a digging type of game like Terraria or Growtopia.

    If so i would love to see it,Im starting to feel like construct cant handle what i want to do.

  • blackhornet i will post it in your PM box because i have graphics that are not for public use and i dont want them being used in a foul manner.

    Thanks for your help

  • cow_trix i would like to see how you do this and you are still 404 man i tried your link like 10 times

    1

    For 0 to 9

    2

          Print "Hello!"

    This will print "Hello!" 10 times. It's important to remember Construct 2 (and a lot of programming languages) are zero-based as a rule (however, this can get confusing when we get to Arrays, but don't worry about that just yet).

    blackhornet i dont understand how you are creating tiles the way you are in that capX.You are using Global Variables in a way that i thought was not needed to do what im trying to do. I really am a noob and i feel overwhelmed looking at this.

    I just need my generation to start at half of my layout i dont need something overly complicated. I just need to know how to specify where to start and end my generation of ground tiles. lets say i have a 10x10 grid i want to start my ground generation at 5x5 which is half of my layout.

    I really am starting to feel like i will never get the hang of this,I have been stuck on this for a long time

    I really dont want to place tiles one by one in a layout that is 6400x6400 in size.But the more i look the more i start to feel like i will have to alter my project to fit my skill lvl which will depress me.I also want to thank each one of you guys for helping me try and understand this you are saints for that.good karma to all of you guys

  • cow_trix its 404 for me.The link isnt working and thanks for replying man

  • cow_trix could you explain what you mean when you say i can use the 'For function you said this in you tutorial.

    A for loop can be considered a subcategory of a while loop. It is used when you know how many iterations you want, e.g.

    1

    For 0 to 9

    2

          Print "Hello!"

    This will print "Hello!" 10 times. It's important to remember Construct 2 (and a lot of programming languages) are zero-based as a rule (however, this can get confusing when we get to Arrays, but don't worry about that just yet).

    You Said to use this,But you never went into detail on how to use this ingame.If you or anyone else could fill me in it would be very helpful.I really need to use this method to fill half of my layout with tiles.

  • sqiddster I am trying to create the starting foundation for my game,I just want to call for specific cells that in this case would be my Ground to be created only once.

    I have seen alot of the tutorials but it isnt helping me like the forums.

    I actually just got done looking at the link cow_trix provided.

    Like i was saying in my first post i only am trying to create my ground,I Know how to place Tiles in array cells Individually i understand that part.

    I just need to know how to place a bunch of tiles at once without having to call each cell one by one.

    You guys told me loops but i dont understand how to use them.Thanks for replying guys

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RookieDev

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