RookieDev's Recent Forum Activity

  • DUTOIT Thank you!! i will check this out as soon as i get off work man thank you once again

  • The only thing that confuses me about your CapX file DUTOIT is everything is in text format.Is it supposed to be that way or can i do this in a different way without everything being text boxes?

    mindfaQ i know i will need to learn arrays eventually but as of now i can not comprehend them.it is overly complicated on construct for me.

  • Darklinki that would be awesome if you could do that man.i just would love to know how to recreate that type of effect for my coins.Thank you once again for your reply.

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  • hello everyone i have one more question today,

    I was wondering if it is possible to create a similar effect that terraria has ingame.Im trying to make my items pull to my player when he gets close to the specified item, i will add a refference for you guys aswell,thanks again everyone.

    youtube.com/watch

    this clip from youtube explains best what im looking for,the wood that comes from the tree has a faint magnatized effeft that pulls to the player.

  • Thank you so much!! DUTOIT you are right when it comes to me not being able to visualize i feel kinda lame for not learning through the curve when it comes to arrays.thank you once again man this will help me out so much

  • Hi everyone im just here looking to get some more info on dictionarys and how to use them alittle better.

    I really need to know the basics on what i should do first to set up the dictionary for my inventory.

    I have a good many of items and i just would like to know where to start.

    I really dont like arrays too much and i feel like the dictionary is far more simplified and easier to understand.

    Can anyone give me a hand on this topic,I have looked at the manual but it is lacking details on how to actually use this feature.

  • Thats where i got the quote from in my last reply,Thank you for posting this it did help,I have downloaded construct classic to see how some things operate.They still have great tutorials and examples to learn from.

  • newt Thank you!! i did see the post i just didnt know if there was a newer version since it has been declared retired.

    Thank you newt

  • im just looking for the link to download the lastest build

  • Kyatric I think the way Notch approached water/lava in MineCraft doesn't require a lot of CPU, as he didn't go for ultra-realistic.

    He has source blocks that water/lava can flow from, with a maximum distance of 8 squares from the source block.

    If you have MineCraft, put a source block near the edge of the terrain, and you'll see that there is no limit to the drop, and that it either continues the 8 count or restarts it when it hits land (I forget which).

    Also, it doesn't update every tick.

    Far from it.

    Water seems to update a few times a second when it's spreading, and lava seems to update every few seconds.

    So it's not down to masses of computations, but more down to clever logic with timed updates.

    And of course, you only need to update the flow of a source block if it's surrounding terrain changes.

    It shouldn't be too difficult to get it working in 2D, but will probably take quite a bit of tweaking when in place (as Notch had to).

  • Thank you Kyatric i have been trying to figure this out for awhile now,I did check out the link you posted but the type of water effects that are being used will cause way too much performance loss and i can almost guareentee that it will cause lag.

    I was hoping to find a less powerful way of completing this.

    Minecrafts water dosnt update everytick it is a slower updating system it i just cant figure out how. Thanks again guys i will check the keyword.

  • LittleStain I would like the water to flow until it is blocked by a solid,the game im making this for is a sandbox/platformer/sidescroller.

    Terraria and Minecraft are my best references to what im trying to do,I apollogize about the lack of information

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RookieDev

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