RookieDev's Recent Forum Activity

  • tulamide Thank you for your expert OP.

    I would of maybe ruined my project if i had went the other route.

    Two questions i want to ask is how would i keep my world loaded once it loads for the first time through arrays?

    if they are loaded when needed how would i save the current state of the array every time i leave the layout?

  • space Ape Is there any Tutorials of any kind to show me how to clear an array and reuse it.

    And if i do use it that way wouldnt it erase my previous data for the biome i last visited?

    Thank you for your reply.Now i just need to learn how to reuse arrays.

  • Would it be better for me to use multiple array grids for each layout that i have?

    The reason i ask is because i have 4 biomes that will each hold different ores underground.

    I understand how to place and set them through arrays but what i dont understand is would it be better for me to use different array grids for each biome or would it be benificial to use the same array for all the block tiles in the game?

  • im testing out a small generation process with some new info i learned and i cant get my platform character to acknowledge any collisions while using arrays.

    Is there a special way to make collisions work when you generate tiles through an array?

  • R0J0hound

    Thank you so much for explaining this to me,The way that is shown makes perfect sense to me,When i first seen that you had the attribute named left in CC,It instantly confused me but from what you wrote i definitly understand how to recreate the left&right attribute.

    the CapX file you placed looks amazing on the inside,i cant wait to study it even more and see what i can learn from you.

    from what i seen so far the water runs very very smooth its impressive.also thank you for filling me in on the prtsc button.

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  • Yann Here is the only way i know how,Its through Dropbox,i just took a snapshot with my tablet.

    db.tt/v76qslN1

  • Yann i do not know how to capture screenshots from my computer,

    this really sucks im going to try and install a program or something.

    I hope i can still catch you before you get really busy again.

    thank you for your reply Yann.

    im working on the screenshot right now

  • Ashley Thank you,

    Hopefully Yann will see this and be able to explain how this works,I know its an old cap file but it has valuable info that i need for my project.

    Thanks again Ashley have a good evening.

  • Ashley Very Cool,

    I was wondering Why one of the Attributes were named Left and Right and had collisions?

    I wanted to know this because im trying to learn from Yanns Cap,It has some Cellular Automata Algorithoms in it.And i just didnt see how to make Left or Right detectable through collisions.

    Thanks for your reply Ashley its nice to hear from the Top Gun.

  • EncryptedCow

    This is amazing! i didnt know you stripped it down to the bare minimum.

    This is pretty epic and runs very smooth.

    You should Try making some Minecraft or Terraria style water to go along with this.

    There is very few Tutorials on that.

    Im actually looking up cellular automata at the moment and i have to say its pretty impressive.

    Awesome work!!

  • hi everyone

    i had a question about attributes in construct classic.

    i was looking at Yann project from the classic version and i noticed that there are "Attributes that you can add.

    I was wondering what the counterpart to attributes are in construct 2.

    i seen a left and right attribute and the condition was to check for collisions on the attribute.How do you check for a collision on Left or Right?

    It dosnt make sense to me.

    the link to the post is right here

    LINK

  • EncryptedCow

    what is clamp doing in this exspession?

    clamp(dirtpatchx + choose(-floor(random(5)), floor(random(5))), 0, arr_mapdata.Width - 1)

    im not sure what the uses are for clamp,this is the first or second time i seen it used.

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