L3mon's Recent Forum Activity

  • I now have 6 games on Google Play store, but for now I'll only post one. The game is called DotDefense. It's a very simple endless TD game. The reason I want to post it here is because it has got quite a lot of attention these past few days, by my standards at least (500 downloads in 2 days after posting it on reddit). I'm not trying to brag or anything, actually I'd like some opinions on this, and how can I improve it.

    You can find the game here:

    https://play.google.com/store/apps/details?id=com.turboshroom.dotdefense

    For now I only have four different kinds of endless levels. I'm thinking of adding some kind of career mode with ~50 levels. That would of course require me to add more enemy types, as I have only one at the moment. Then I'm thinking of adding one or two more towers to the mix. But yeah.. What do you guys think I should at to it to make it better?

  • Well I haven't been here in a while.. After I figured everything out (including ads that are really easy to implement by the way). I have just been developing games and now have 9 games on WP Marketplace. (Just realized that I made 7 of those games in one month..) So I just came back here to say thank you to thehen for this amazing plugin.

    If you want to check out my game, my developer name is Turboshroom, so just search with that and you should find them.

    Thanks again.

  • I don't know if anyone else has experienced this but I have on several projects so I just thought I'd share this little thing.

    When using back button put a little wait time (like 0.1s) before going to previous layout or quitting. Because when I didn't put any wait time in there and just tried to go to previous layout it usually just closed the whole game. I guess it was just still registering the back button or something like that..

    Or am I the only one with this (small) problem?

  • mrnannings Don't worry I will be publishing these on Play Store soon ;)

  • So I've game a few games for WP8 and I'd like you guys to try them.

    DoubleSpeed

    windowsphone.com/en-us/store/app/doublespeed/6024ff2f-1240-4c49-be0b-eacd414973ca

    This is a game where you tap a button when it lights up. If you don't you'll lose. If you tap a button that is not lit, you'll lose. Pretty simple. Has some 8-bit music in it.

    <img src="http://i.imgur.com/bVluemG.png" border="0" />

    <img src="http://i.imgur.com/mnXnEqv.png" border="0" />

    <img src="http://i.imgur.com/lQGEDdk.png" border="0" />

    Polyfly

    windowsphone.com/en-us/store/app/polyfly/b10b9940-3c50-4314-ad6f-9a27d276b647

    Fly through randomly generated polygon cave as long as you can. Speed increases over time.

    <img src="http://i.imgur.com/DBbkFBz.png" border="0" />

    <img src="http://i.imgur.com/DiX61f2.png" border="0" />

    <img src="http://i.imgur.com/mg4mrC9.png" border="0" />

    Polydodge

    windowsphone.com/en-us/store/app/polydodge/73cd9c5d-6a08-423c-afd7-532e4107b63f

    You are blue and they are green. You don't like green so you dodge them. Has bombs, stars and "bullet time" in it.

    <img src="http://i.imgur.com/CmPxMTf.png" border="0" />

    <img src="http://i.imgur.com/8cbjgcJ.png" border="0" />

    <img src="http://i.imgur.com/88fv0kR.png" border="0" />

    RingTap

    windowsphone.com/en-us/store/app/ringtap/58bf7fac-8096-46b9-bebb-e78ca0ab71d6

    I tried to make this semi-rhythm game but I don't know if I can really call it that. But it is a game about tapping rings before they disappear and not missing them. It looks pretty neat even if I say so myself.

    <img src="http://i.imgur.com/YWueFv4.png" border="0" />

    <img src="http://i.imgur.com/U2GVTLu.png" border="0" />

    <img src="http://i.imgur.com/uRplD83.png" border="0" />

    I know this post is too long with too many links a too many images but if you made it this far then I thank you for your time.

    PS: Scirra forums should really have Windows Phone section here on Your Creations

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  • BluePhaze Yeah I learned that now. Go check you Polydodge and DoubleSpeed on WP Marketplace ;)

  • BluePhaze Well I guess it did. Because I didn't really have any issues with the naming. I thought I did but as gfigueroa said you just need to change your information in WAAppManifest and that's it. It's just that for some reason Visual Studio didn't build my release .xap when I simply pressed build solution.

  • I just can't understand what on earth is wrong with my submitted xap.. I try to submit it but it fails it three ways. 1. They say the name is generic "WindowsPhonePlugin". No it is not. When I test it, the name shows up just fine. 2. Icons are the default ones. No they are not. When testing the icons are the ones I made myself, even the pinned ones. 3. The game fails to launch. Well not on my Lumia 920 (that is one of their test devices) It works great. So it just that Visual Studio won't build the release xap right or what? Does anyone have any tips on this?

    EDIT: I may have found a way to fix my problem. I built my release .xap with Build -> Batch Build -> Release

  • BluePhaze See that's the weird thing about it. It shows up just fine on my WP8 device and runs great on it. But when I submitted it to the marketplace it didn't pass. They say the name is "generic WindowsPhonePlugin etc." and that it did't even launch on their test devices even thou I have Lumia 920 that is one of them. Well now that I think of it I did rename the .xap file before submitting.. Can that be the problem?

  • thehen Hi. Wonderful job on the Windows Phone plugin. My games run much better with that and sounds work and all that. It's great! I just have a slight problem with naming the game. I've checked out your forum posts about it and it's a little bit confusing. Somewhere you say that you really only need to worry about the WMAppManifest (and I think I did that right) and somewhere you say you need to change some code and when I follow those steps my games won't even launch.. So could you please post some step by step tutorial on how to do it right. Because I have 2 games ready to go but they can't pass the certification because of the name. Sorry for the huge wall of text.

  • juduncan Just put the turret in container with the tower. You can read up on containers in the manual.

    I on the other hand have a different problem with my TD game. I have a "laser" turret and I have a button that is supposed to lock it down. The problem is that if I lock it down before it takes its first shot then it doesn't shoot at all. Why is that and how can I fix it? I've tried both, the disabling of rotation completely and changing rotation speed to 0. Both fail. I've even had this "genius" idea that it can only be locked down after upgrading it one time but that doesn't guarantee that it's gonna take its first shot before it's upgraded. And tried to change it's rotation speed to 1 when locked down but then it just acts weird so I don't want to do that either. Can somebody please help me with this?

  • Well nevermind ads (I think Ive got them working with PubCenter, they dont show up on my phone when debugging but Im just hoping theyll show up after publishing) now Im trying to figure out how to change the name of the project. Ive read the instructions on page 2 and did everything like that (I think) and now when I try to start debugging it just forcecloses it right away. Any advise?

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L3mon

Member since 5 Apr, 2013

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