First of all compare 2 things "GOLD_MAKER.count => 1" then add a sub event "every 1 second" -> Add GOLD_MAKER.count to GOLD variable.
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Lets say you have 10 GOLD_MAKER ,you want every 1 second to add the total amount of GOLD_MAKERs to the players GOLD var?
If is that you are trying to do you can add every 1 second the "GOLD_MAKER.Count" to the players var.
Well, everytime I make a game I add a string variable and I add all the words I need there and I retrieve it using tokenat.
Test this
Hello ,
Just exercise with Share Object and i notice if i share through Fb Messenger , "Text" and "Link" are working, but when i try to share it via Facebook app as a post the "Link" is working but the "Text" is missing.
What i missing here?
If sprite1 not overlapping sprite2.
Or add a boolean variable to sprite1 and turn to false if is overlap the sprite2, then compare variable.
Actually if you add negative number to gravity only must work.
What is the method you destroy the monster?
Did you compare his health and when is 0 you destroy it?
Did you destroy it by touch?
Did you destroy it on collision?
Hello , sorry for the late answer.
What do you mean by multiple scripts with out using only the events?
What are you trying to do and you can not with out the events?
First thing is coming to my mind is to set the trolleys angle to surface angle.
I didnt try it before but i think is gonna work.
dropbox.com/s/gwx8hq25iyd2h0k/GameZoneTestWallRecovery.c3p
If you have store in a variable the text you want to typewrite you can use len(variable).
Member since 6 Dec, 2017