savvito123's Recent Forum Activity

  • Im currently using one method in a project right now, i dont know if is the correct method to do that but here it is.

    SpriteFont is running typewritter text

    Every "duration / 1.6" / character ammount -> play sound

  • Hello , i dont know if construct 2 have the "Move to" behavior, if yes this is perfect for this.

  • Here is an example of how you can store all your questions , answers and incorrects in variables and retrieve it when game starts.

    3 questions , 1 correct answer for each question and 3 incorrect answers.

    At start we set the correct answer to a random text so no everytime is at same place.

    And we choose and a false answer also.

    dropbox.com/s/luramtt23h81u5b/Q%26A.c3p

  • Here is your problem.

  • No your characters initial visible is not.

    Choose your character and at left of your screen scroll down until you see initial visible. Check this because now its unchecked.

  • Check at your characters properties initial visible.

  • You can save save all the questions in a string variable here is an example of a variable with 3 questions "1+1 ; 2+2 ; 3+3" after that when you start your game you can set what question to show like: set text -> tokenat(variable,0,";") this will show the question 1 etc.

    Also you can kinda fix your code , lets say you check if Wrong >= 1 Wrongco set invincible , you do it too much times , but you only need to add it in one event.

    Also you have the if Wrong => 1 and if seed is visible / if Wrong => 1 and if seed2 is visible / seed3 , seed4.

    You can add as event the if wrong => 1 and the other as subevents.

  • Hello , first of all check the 1st picture at event 4 maybe you insert the event as sub event.

    Second , if you did not care about the variable "Wrong" after turn to 1 or higher you can remove "trigger once" and move the "Subtract 1 from correct" at top of the "turn Wrong to 0".

    And third , why so many layouts? You have different pictures in each layout? Or is just different question?

  • Hello,

    add to your enemy the pathfind behavior and give to him a path to a random coin.

    On collision with a coin destroy that coin and give a new path to another random coin.

  • You can pick an apple with it ID using pick instance with uid.

    Each apple has its own UID.

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  • Can you post more details please?

  • So , i did not understand what are you trying to do because you did not say if layer A is at top of layer B etc, but you can also send the sprite to other layer with z order.

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savvito123

Member since 6 Dec, 2017

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