Sketchy77's Recent Forum Activity

  • I only want to change certain parts of the object (hair, skin) not the whole thing.

    The object will be moving around the screen.

  • Basically I want to give my players in my game the ability to customize their players hair and skin color.

    I was wondering, is their a specific event/expression/plugin etc which can give me access to the color wheel (the one used to in edit animations) So that my players can use it to customize their characters?

  • Thank you so much. That worked perfect.

    Any Idea about my other question?

    On a separate question, is there a way to;

    Set Angle Away From Position?

    Before you say "invert the values" I want to use this to set my "NPC's" to run away from the Enemy's. ATM I just have them all running in Random(360) directions. Since inverting the values only works for unchanging values, is their an equation or action or something that inverts the values for me?

  • If you are using the platform behaviour on your player (only if you are)

    you can use the condition "is falling".

    eg: |Player: Is falling| Platform: Destroy|

    This will only destroy your platform when your player falls onto it. The downside is that if you tap the platform on the side WHILE falling it will still destroy it.

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  • I want to know if there is a condition which checks if all instances of an object are destroyed.

    I'm trying to set AI for my enemies to hunt down specific NPC classes one by one in order,

    eg: | System: Every tick | Enemy1: Set Angle Toward: NPC1.X NPC1.Y

         | NPC1: is Alive     |     

       

    Alive: is a boolean which detects if the NPC1 health is equal to or below zero.

    What I want it to do, is after all instances of NPC1 are destroyed (Alive = False) My enemy AI switches to follow NPC2.

    I tried by doing;

        | System: Every tick | Enemy1: Set Angle Toward: NPC2.X NPC2.Y

        | NPC1: X is Alive   | (Inverted)

    I'm not sure why this didn't work, since I have another event in my sheet which says:

        |NPC1: X is Alive| NPC1: Destroy.

    And that works. But when I add the boolean condition onto another it seems to not work

    On a separate question, is there a way to;

    Set Angle Away From Position?

    Before you say "invert the values" I want to use this to set my "NPC's" to run away from the Enemy's. ATM I just have them all running in Random(360) directions. Since inverting the values only works for unchanging values, is their an equation or action or something that inverts the values for me?

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Sketchy77

Member since 4 Apr, 2013

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